Soundjs Ios Support

Searching for Soundjs Ios Support information? Find all needed info by using official links provided below.


no support for iOS? · Issue #23 · CreateJS/SoundJS · GitHub

    https://github.com/CreateJS/SoundJS/issues/23
    Nov 30, 2012 · Hi, how about supporting iOS? I read the code and found SoundJS doesn't support iOS by browser detection. But, I found another library that supports iOS.

Playing sounds in various browsers using SoundJS

    https://www.lynda.com/HTML-tutorials/Playing-sounds-various-browsers-using-SoundJS/597988/608277-4.html
    - [Instructor] Hello and welcome to video 1.3…of section one on CreateJS.…In this video we're going to discuss…about playing sounds in various browsers using SoundJS.…We're going to start off by taking our HTML template…and creating a new test file.…In this test file we're gonna do two things.…One, we're gonna load the sounds we ...

GitHub - CreateJS/SoundJS: A Javascript library for ...

    https://github.com/CreateJS/SoundJS
    Sep 14, 2017 · SoundJS. SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).

javascript - How to initialise SoundJS for IOS 9 - Stack ...

    https://stackoverflow.com/questions/35781548/how-to-initialise-soundjs-for-ios-9
    How to initialise SoundJS for IOS 9. Ask Question Asked 3 years, 5 months ago. Active 8 months ago. Viewed 794 times 1. We've been using the CreateJS suite for a while now, but have just realised that our audio is not working on IOS9. Unfortunately we only have one IOS9 test device, running IOS9.2.4, but are getting mixed results with audio ...

audio - Soundjs on safari and mobile browsers - Stack Overflow

    https://stackoverflow.com/questions/20401099/soundjs-on-safari-and-mobile-browsers
    That code looks like it should work. Web Audio is initially muted on iOS devices, but when play is called inside of a user event it unmutes. There are a couple of possibilities (without seeing the rest of the code): You are working on iPad 1, which does not support web audio and has html audio disabled by default due to severe limitations.

Soundjs on iphone - Google Groups

    https://groups.google.com/d/topic/createjs-discussion/OmyVGfPCVw8
    Soundjs on iphone Showing 1-6 of 6 messages. Soundjs on iphone: PJR: ... If you are just playing in Mobile Safari, there is no longer anything you need to do -- SoundJS will automatically listen for a document click, and play an empty sound for you. ... on the IOS …

SoundJS Tutorial: Preloading Audio - CreateJS

    https://createjs.com/tutorials/SoundJS%20and%20PreloadJS/
    That's it! Now all preload requests that are of type:"sound" or have a supported file extension will be properly handled by SoundJS. All other aspects of preloading remain unchanged - the same events are dispatched, and initialized audio tags (for html audio) or data buffers (for …



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