Direct Rendering Video Support Required

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OpenGL Direct Hardware Rendering on Linux - L3Harris ...

    https://www.harrisgeospatial.com/Support/Self-Help-Tools/Help-Articles/Help-Articles-Detail/ArtMID/10220/ArticleID/19193/OpenGL-Direct-Hardware-Rendering-on-Linux
    Jun 24, 2003 · Direct hardware rendering should not be confused with IDL "Direct Graphics", which does not utilize OpenGL rendering. ] Starting with version 6.0, IDL is capable of utilizing OpenGL direct hardware rendering on Linux systems that are equipped with the appropriate hardware and software.5/5

Direct Rendering Infrastructure - Wikipedia

    https://en.wikipedia.org/wiki/Direct_Rendering_Infrastructure
    The basic architecture of the Direct Rendering Infrastructure involves three main components: the DRI client —an X client performing "direct rendering"— needs a hardware specific "driver" able to manage the current video card or graphics adapter in order to render on it.License: MIT and other licenses

Direct2D versus Direct3D for digital video rendering

    https://stackoverflow.com/questions/29764854/direct2d-versus-direct3d-for-digital-video-rendering
    That looks appropriate for your purposes. If you are certain you only need MS system support, then you're all set. Another way to go would be a cross platform system like nanovg, which offers nice 2D rendering and would work on a Mac. Of course, you'd need to figure out how to do the video part on non windows systems.

Support – Prime Video Direct

    https://videodirect.amazon.com/home/help
    Welcome to the help center for Prime Video Direct. Here we provide step-by-step instructions and answers to frequently asked questions. Whether you’re new to Prime Video Direct or just need a refresher on how to change your account or update a published video, you’ll find the answers here.

Direct Rendering Manager - Wikipedia

    https://en.wikipedia.org/wiki/Kernel_mode_setting
    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user space programs can use to send commands and data to the GPU, and perform operations such as configuring the mode setting of …Developer(s): kernel.org & freedesktop.org

DRM(Direct Rendering Manager) of Tizen Kernel

    https://download.tizen.org/misc/media/conference2012/wednesday/ballroom-c/2012-05-09-1330-1410-the_drm_(direct_rendering_manager)_of_tizen_kernel.pdf
    DRM(Direct Rendering Manager) of Tizen Kernel Joonyoung Shim [email protected] . 2 tizen.org ... –Kernel-level graphics device driver that support Direct Rendering Infrastructure. –Direct Rendering • An application communicates directly with graphics device driver –Display mode setting ... –Requirements • Display hotplug ...

(FAQ) Graphics Cards & GPU-Acceleration for VEGAS Pro

    https://www.vegascreativesoftware.info/us/forum/faq-graphics-cards-gpu-acceleration-for-vegas-pro--104614/
    Oct 28, 2017 · (FAQ) Graphics Cards & GPU-Acceleration for VEGAS Pro (FAQ) Graphics Cards & GPU-Acceleration for VEGAS Pro ... or older driver is required. If fast rendering of AVC video is critical for you, then consider using CUDA with an NVIDIA GTX 580 card, which was the last and fastest card supported. ... (FAQ) Graphics Cards & GPU-Acceleration for ...

Rendering in DirectX 11 - Stack Overflow

    https://stackoverflow.com/questions/31020638/rendering-in-directx-11
    There are a number of calls which can trigger the GPU to start working, Draw being one. Other's include Dispatch, CopyResource, etc.What the MSDN docs are trying to say is that stuff like PSSetShader.IASetPrimitiveTopology, etc. doesn't really do anything until you call Draw.. When you call Present that is taken as an implicit indicator of 'end of frame' but your program can often continue on ...



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