Wgl Arb Pbuffer Support

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WGL_ARB_PBUFFER support - Tech Support Forum

    https://www.techsupportforum.com/forums/f16/wgl_arb_pbuffer-support-113244.html
    Aug 21, 2006 · WGL_ARB_PBUFFER support. This is a discussion on WGL_ARB_PBUFFER support within the Hard Drive Support forums, part of the Tech Support Forum category. I am trying to re-download a game to my computer. I had a new hard drive installed and when the

OpenGL Extension WGL_ARB_pbuffer - freedesktop.org

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_pbuffer.html
    <iAttribute> must be set to one of WGL_PBUFFER_WIDTH_ARB, WGL_PBUFFER_HEIGHT_ARB, or WGL_PBUFFER_LOST_ARB. The WGL_PBUFFER_LOST_ARB query can be used to determine if the pixel buffer memory was lost due to a display mode change. A value of TRUE is returned in <iAttribute> if the display mode change lost the memory for the pixel buffer.

P-buffer - OpenGL Wiki

    https://www.khronos.org/opengl/wiki/P-buffer
    Sometime in 2000, WGL_EXT_pbuffer was introduced and later on WGL_ARB_pbuffer and GLX_SGIX_pbuffer. This extension is for creating a pixel buffer (p-buffer), also called offscreen buffer. It didn't suffer the problem of pixel ownership test, so if you want to do a screen capture with glReadPixels, covered part of your window by other windows is ...

Required Extensions: - OpenGL: Basic Coding - Khronos Forums

    https://community.khronos.org/t/required-extensions/56876
    Mar 17, 2019 · Hey All, Another noob's simple question here. I want to use these Required Extensions: WGL_ARB_extensions_string WGL_ARB_render_texture WGL_ARG_pbuffer WGL_ARB_pixel_format How to make my code compile-able? …

pBuffer's stencil buffer support - OpenGL: Windows ...

    https://community.khronos.org/t/pbuffers-stencil-buffer-support/59430
    Mar 17, 2019 · Hi All, I’m using the pBuffer (WGL_ARB_pbuffer) for rendering offscreen. I’m trying to get the stecil buffer for the pbuffer but i’m not getting allocated stencil buffer bits. i’m also setting the stencil buffer bits in the PIXELFORMATDESCRIPTOR but there i’m getting the valid pixel format. The attribute list is shown here int pf_attr[] = { WGL_SUPPORT_OPENGL_ARB, TRUE, // P-buffer ...

OpenGL ES Emulator User Guide EGL limitations – Arm ...

    https://developer.arm.com/docs/dui0511/f/implementation-information/egl-implementation-information-on-windows/egl-limitations
    Pbuffers and pixmaps are supported with the WGL_ARB_pbuffer extension. This specifies that a WGL_PBUFFER_LOST_ARB query can check for loss of memory due to a display mode change.

WGL_ARB_pbuffer - Free

    http://damien.porquet.free.fr/msi/glexts/WGL_ARB_pbuffer.txt.html
    Note that an implementation may return a value for WGL_MAX_PBUFFER_PIXELS_ARB that is less than the maximum width times the maximum height. Also, the value for WGL_MAX_PBUFFER_PIXELS_ARB is static and assumes that no other pbuffers are contending for the framebuffer memory.

OpenGL Extension WGL_ARB_render_texture

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_render_texture.html
    WGL_ARB_pbuffer is required. WGL_ARB_make_current_read affects the definition of this extension. GL_ARB_texture_cube_map affects the definition of this extension The extension is written against the OpenGL 1.2.1 Specification. Overview This extension allows …

wgl - I have trouble with WGL_ARB pbuffer of OpenGL ...

    https://stackoverflow.com/questions/21821254/i-have-trouble-with-wgl-arb-pbuffer-of-opengl
    As I said, wglCreatePbufferARB returns NULL so I can't use wglGetBufferDCARB. Other WGL_ARB extension functions work very well, such as wglGetExtensionsStringARB and wglChoosePixelformetARB. And also extension got very normal string, it starts with "WGL_ARB_extensions_string..." Every parameter used at wglCreatePbufferARB wasn't NULL, including ...



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