Wgl Arb Pbuffer Support Required

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OpenGL Extension WGL_ARB_pbuffer - freedesktop.org

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_pbuffer.html
    <iAttribute> must be set to one of WGL_PBUFFER_WIDTH_ARB, WGL_PBUFFER_HEIGHT_ARB, or WGL_PBUFFER_LOST_ARB. The WGL_PBUFFER_LOST_ARB query can be used to determine if the pixel buffer memory was lost due to a display mode change. A value of TRUE is returned in <iAttribute> if the display mode change lost the memory for the pixel buffer.

Required Extensions: - OpenGL: Basic Coding - Khronos Forums

    https://community.khronos.org/t/required-extensions/56876
    Mar 17, 2019 · Hey All, Another noob's simple question here. I want to use these Required Extensions: WGL_ARB_extensions_string WGL_ARB_render_texture WGL_ARG_pbuffer WGL_ARB_pixel_format How to make my code compile-able? …

OpenGL Extension WGL_ARB_render_texture

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_render_texture.html
    OpenGL 1.1 is required. WGL_ARB_extension_string is required. WGL_ARB_pixel_format is required. WGL_ARB_pbuffer is required. WGL_ARB_make_current_read affects the definition of this extension. GL_ARB_texture_cube_map affects the definition of this extension The extension is written against the OpenGL 1.2.1 Specification. Overview

WGL_ARB_PBUFFER support - Tech Support Forum

    https://www.techsupportforum.com/forums/f16/wgl_arb_pbuffer-support-113244.html
    Aug 21, 2006 · WGL_ARB_PBUFFER support. This is a discussion on WGL_ARB_PBUFFER support within the Hard Drive Support forums, part of the Tech Support Forum category. I am trying to re-download a game to my computer. I had a new hard drive installed and when the

WGL_ARB_pbuffer - Free

    http://damien.porquet.free.fr/msi/glexts/WGL_ARB_pbuffer.txt.html
    The following attributes are supported by wglCreatePbufferARB: WGL_PBUFFER_LARGEST_ARB If this attribute is set to a non-zero value, the largest available pbuffer is allocated when the allocation of the pbuffer would otherwise fail due to insufficient resources.

pBuffer's stencil buffer support - OpenGL: Windows ...

    https://community.khronos.org/t/pbuffers-stencil-buffer-support/59430
    Mar 17, 2019 · Hi All, I’m using the pBuffer (WGL_ARB_pbuffer) for rendering offscreen. I’m trying to get the stecil buffer for the pbuffer but i’m not getting allocated stencil buffer bits. i’m also setting the stencil buffer bits in the PIXELFORMATDESCRIPTOR but there i’m getting the valid pixel format. The attribute list is shown here int pf_attr[] = { WGL_SUPPORT_OPENGL_ARB, TRUE, // P-buffer ...

www.khronos.org

    https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
    WGL_SUPPORT_GDI_ARB True if GDI rendering is supported. WGL_SUPPORT_OPENGL_ARB True if OpenGL is supported. WGL_DOUBLE_BUFFER_ARB True if the color buffer has back/front pairs. WGL_STEREO_ARB True if the color buffer has left/right pairs. WGL_PIXEL_TYPE_ARB …

wgl - I have trouble with WGL_ARB pbuffer of OpenGL ...

    https://stackoverflow.com/questions/21821254/i-have-trouble-with-wgl-arb-pbuffer-of-opengl
    As I said, wglCreatePbufferARB returns NULL so I can't use wglGetBufferDCARB. Other WGL_ARB extension functions work very well, such as wglGetExtensionsStringARB and wglChoosePixelformetARB. And also extension got very normal string, it starts with "WGL_ARB_extensions_string..." Every parameter used at wglCreatePbufferARB wasn't NULL, including ...

Eeek, Pbuffer just not wanting to initialise. - Graphics ...

    https://www.gamedev.net/forums/topic/255756-eeek-pbuffer-just-not-wanting-to-initialise/
    Jul 08, 2004 · Hey chaps, I'm currently trying to setup some off screen render effects to perform post render effects &#111;n my scene using pbuffers. Having taken the whitepapers from NVIDIA and ATI I've come up with the following initialisation routine. int attr[] = { WGL_SUPPORT_OPENGL_ARB, TRUE, // pbuffer will be used with gl WGL_DRAW_TO_PBUFFER_ARB, TRUE, // enable render to pbuffer WGL…

OpenGL Extension WGL_ARB_pixel_format

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_pixel_format.html
    WGL_ARB_pixel_format Name WGL_ARB_pixel_format Name Strings WGL_ARB_pixel_format Contact Paula Womack, NVIDIA, pwomack 'at' nvidia.com Status Complete. Approved by ARB on 3/15/2000. Version Last Modified Date: March 12, 2002 Author Revision: 1.1 Number ARB Extension #9 Dependencies WGL_ARB_extensions_string is required. Overview

OpenGL Extension WGL_ARB_pbuffer - freedesktop.org

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_pbuffer.html
    <iAttribute> must be set to one of WGL_PBUFFER_WIDTH_ARB, WGL_PBUFFER_HEIGHT_ARB, or WGL_PBUFFER_LOST_ARB. The WGL_PBUFFER_LOST_ARB query can be used to determine if the pixel buffer memory was lost due to a display mode change. A value of TRUE is returned in <iAttribute> if the display mode change lost the memory for the pixel buffer.

WGL_ARB_PBUFFER support - Tech Support Forum

    https://www.techsupportforum.com/forums/f16/wgl_arb_pbuffer-support-113244.html
    Aug 21, 2006 · WGL_ARB_PBUFFER support. This is a discussion on WGL_ARB_PBUFFER support within the Hard Drive Support forums, part of the Tech Support Forum category. I am trying to re-download a game to my computer. I had a new hard drive installed and when the

wgl - I have trouble with WGL_ARB pbuffer of OpenGL ...

    https://stackoverflow.com/questions/21821254/i-have-trouble-with-wgl-arb-pbuffer-of-opengl
    As I said, wglCreatePbufferARB returns NULL so I can't use wglGetBufferDCARB. Other WGL_ARB extension functions work very well, such as wglGetExtensionsStringARB and wglChoosePixelformetARB. And also extension got very normal string, it starts with "WGL_ARB_extensions_string..." Every parameter used at wglCreatePbufferARB wasn't NULL, including ...

Required Extensions: - OpenGL: Basic Coding - Khronos Forums

    https://community.khronos.org/t/required-extensions/56876
    Mar 17, 2019 · Hey All, Another noob's simple question here. I want to use these Required Extensions: WGL_ARB_extensions_string WGL_ARB_render_texture WGL_ARG_pbuffer WGL_ARB_pixel_format How to make my code compile-able? …

OpenGL Extension WGL_ARB_render_texture

    https://people.freedesktop.org/~marcheu/extensions/ARB/wgl_render_texture.html
    OpenGL 1.1 is required. WGL_ARB_extension_string is required. WGL_ARB_pixel_format is required. WGL_ARB_pbuffer is required. WGL_ARB_make_current_read affects the definition of this extension. GL_ARB_texture_cube_map affects the definition of this extension The extension is written against the OpenGL 1.2.1 Specification. Overview

www.khronos.org

    https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_make_current_read.txt
    Dependencies on WGL_ARB_extensions_string Because there is no way to extend wgl, these calls are defined in the ICD and can be called by obtaining the address with wglGetProcAddress. Because this extension is a WGL extension, it is not included in the GL_EXTENSIONS string.

WGL_ARB_pbuffer - Free

    http://damien.porquet.free.fr/msi/glexts/WGL_ARB_pbuffer.txt.html
    WGL_ARB_pbuffer Name Strings ... WGL_ARB_extensions_string is required. WGL_ARB_pixel_format is required. ... _LARGEST_ARB be taken out of the spec since they may be misleading or hard for some implementations to support? PBUFFER_LARGEST_ARB has been left in the extension. It was originally requested by an application.

www.khronos.org

    https://www.khronos.org/registry/OpenGL/extensions/ARB/WGL_ARB_pixel_format.txt
    WGL_SUPPORT_GDI_ARB True if GDI rendering is supported. WGL_SUPPORT_OPENGL_ARB True if OpenGL is supported. WGL_DOUBLE_BUFFER_ARB True if the color buffer has back/front pairs. WGL_STEREO_ARB True if the color buffer has left/right pairs. WGL_PIXEL_TYPE_ARB The type of …

WGLARBRenderTexture (LWJGL 3.2.1 SNAPSHOT)

    https://javadoc.lwjgl.org/org/lwjgl/opengl/WGLARBRenderTexture.html
    public class WGLARBRenderTexture extends java.lang ... This extension may provide a performance boost and reduce memory requirements on architectures that support rendering to the same memory where textures reside and in the same memory format and layout required by texturing. ... WGL_ARB_pixel_format, WGL_ARB_pbuffer. Field Summary. Fields ...



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