Unit Support Civ3

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Unit Support formula CivFanatics Forums

    https://forums.civfanatics.com/threads/unit-support-formula.511420/
    Oct 12, 2013 · Charging Support for Great People is just plain insane. ONE person costs as much as an entire Crossbow unit? A Tank unit? A Battleship? As part of a Military unit's Support must be the cost of lodging, I believe that since you are already paying Maintenance for a Barracks, that should negate at least some of the Support costs.

Civilization III: Governments CivFanatics

    https://www.civfanatics.com/civ3/civilopedia/governments/
    Unit Support Town/City/Metro: 4/4/4 Notes: Any square which produces more than 2 food, commerce, or shields produces 1 less. (aka ‘Despo Penalty’) Feudalism Good for civs with small towns (under pop 6). You might actually want small towns because of the unit support – you can do that by whipping your citizens to hurry up production.

Unit Maintenance Explained CivFanatics

    https://www.civfanatics.com/civ4/strategy/game-mechanics/unit-maintenance-explained/
    10: Unit cost for 10 units (free support for 14) 15: Military unit cost for 15 units (free support for 3)-13: handicap cost. These are the unit costs from an empire with a size 5, 3 and 2 city. So the total population size is 10. It is a game at Noble difficulty level, so the difficulty level bonus is 12.

How do you add units to Civ3:Conquests? Support Apolyton ...

    https://apolyton.net/forum/civilization-series/civilization-iii/128412-how-do-you-add-units-to-civ3-conquests-support-apolyton
    Mar 29, 2004 · How do you add units to Civ3:Conquests? Support Apolyton March 27, 2004, 21:45 ... There, to the Rules, Unit Tab, scroll to the added units, highlight. Go down to the bottom middle and highlight all CIVs that you want to have 'access' to the added unit. Additionally, check the other settings, like at what time or where on the tech tree will the ...

List of units in Civ3 Civilization Wiki Fandom

    https://civilization.fandom.com/wiki/List_of_units_in_Civ3
    Civilization III, Units (Civ3), Lists (Civ3), Unit lists. List of units in Civ3. Edit. Classic editor History Talk (0) Share. Back to Civilization III. See also: Unique unit (Civ3) Unit Requires ... Civilization Wiki is a FANDOM Games Community. View Mobile Site

Civilization III CivFanatics

    https://www.civfanatics.com/civ3/
    For more details, please visit our Civilization III Info Center. The Info Center contains more than 30 pages of Civ3 information, all indexed by topics! Expansion Packs Civilization III: Play the World (PTW) Civilization III: Play the World was released in late 2002 and is the first expansion pack for Civilization III.

How do you add units to Civ3:Conquests? Support Apolyton ...

    https://apolyton.net/forum/civilization-series/civilization-iii/128412-how-do-you-add-units-to-civ3-conquests-support-apolyton/page2
    Apr 22, 2004 · - in the editor, when you tweak the stats of your Cataphract, there is also a Civilopedia field. Spontaneously, you'd think the Civilopedia field is unimportant, and you'll be tempted to leave it empty, or to use some convenient Civilopedia link (for example, your Cataphract unit would link to the pedia entry for the knight).

Combat :: Sid Meier's Civilization III: Complete General ...

    https://steamcommunity.com/app/3910/discussions/0/2828702373009570142/
    May 14, 2018 · If a stronger unit ALWAYS won against a weaker unit, it would take some of the thrill out of the game and make it too mechanical. As it stands, you have to strategize and contemplate your actions a bit more. The most valid complaints regarding combat come from instances where someone loses a modern military unit to an early era unit.

Civilization III: Units: Vanilla CivFanatics

    https://www.civfanatics.com/civ3/civilopedia/units/
    While many of these are the same as they were in Civilization II, each of the game’s sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade.



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