Searching for Stencil Buffer Support Missing information? Find all needed info by using official links provided below.
https://bugreports.qt.io/browse/QTBUG-30528
"Stencil buffer support missing, expect rendering errors" The consequence of this message is that the scene graph renderer will fail to do complex clipping (clip: true on items which are not pixel aligned, such as being rotated).
https://stackoverflow.com/questions/33450393/depth-buffer-and-stencil-buffer-issues-qml
Dec 22, 2016 · Depth Buffer and Stencil Buffer Issues QML. ... QSGContext::initialize: depth buffer support missing, expect rendering errors QSGContext::initialize: stencil buffer support missing, expect rendering errors And just as it predicted, I do get rendering errors. I'll use a spider model as an example. Here's what it should like
https://bugreports.qt.io/browse/QTBUG-35786
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https://stackoverflow.com/questions/21616147/opengl-es-stencil-buffer-not-working-on-specific-devices
(Stencil Buffer does not work, some flickering with ghost image of stencil rarely. Android 4.2.2, Mali-400MP (GPU), Rockchip rk30sdk tablet. (In initial testing, the Stencil Buffer was not working, after many changes it now seems to be working, status is questionable. Specific change that remedied in-op Stencil Buffer unknown at this point)
https://community.teamviewer.com/t5/Linux/TeamViewer-14-0-14470-keeps-crashing-upon-most-but-not-all/td-p/50443
Dec 12, 2018 · TeamViewer 14.0.14470 keeps crashing upon most but not all connection attempts
https://forum.qt.io/topic/49249/opengl-underlay
@QSGContext::initialize: stencil buffer support missing, expect rendering errors@ I can see the opengl scene though with qt quick 2 scene with erratic behavior. I have checked the quick 2 scene separately and it works fine. While integration i get something otherwise. Any hint to …
https://github.com/dragly/multibillboard/issues/1
Feb 07, 2014 · I'm using an AMD 7660D (APU) with the fglrx drivers on OpenSuse 13.1 which should support OpenGL 4.3. It works perfectly using OpenGL 2.3 though not with geometry shaders rendering. I'm actually having between 5 and 10 fps with the cpu drawing method and 34300 points. After searching a bit, it seems to be Qt bug not resolved yet.
https://open.gl/depthstencils
The stencil buffer is an optional extension of the depth buffer that gives you more control over the question of which fragments should be drawn and which shouldn't. Like the depth buffer, a value is stored for every pixel, but this time you get to control when and how this value changes and when a fragment should be drawn depending on this value.
https://forum.unity.com/threads/unity-4-2-stencils-for-portal-rendering.191890/
May 22, 2017 · Support for Unity DepthNormalsTexture Generation ... One of the more interesting features of Unity was the inclusion of access to the stencil buffer, which has a wide range of uses and enables a number of different effects. ... In order to explore the new stencil feature I created a little pet project based around portal rendering, with a scene ...
https://docs.unity3d.com/Manual/SL-Stencil.html
You can use the stencil buffer A memory store that holds an 8-bit per-pixel value. In Unity, you can use a stencil buffer to flag pixels, and then only render to pixels that pass the stencil operation. More info See in Glossary as a general purpose per pixel mask for saving or discarding pixels The smallest unit in a computer image. Pixel size depends on your screen resolution.
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