Sdl Directx Support

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SDL :: View topic - DirectX support

    http://forums.libsdl.org/viewtopic.php?t=8560
    Jaffar, is your DirectX code c++? If that's the case, we'd have to break it down into C to get it included into SDL. One idea of SDL (from what I understand) is that it's in C to be the lowest common denominator (outside of ASM) to almost every other language available, where …

Simple DirectMedia Layer - Wikipedia

    https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
    Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components.Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows.License: zlib License, Before 2.0.0:, GNU LGPL

FAQDevelopment - SDL Wiki'

    http://wiki.libsdl.org/FAQDevelopment
    If you want hardware acceleration on Windows, make sure SDL is built with DirectX support and run your program in fullscreen mode. An excellent article by Bob Pendleton covering SDL hardware surfaces is available at the O'Reilly Network . I'm using SDL_DOUBLEBUF and I still get tearing.

Welcome to SDL Tridion DX SDL

    https://www.sdl.com/software-and-services/tridion-dx/
    For Your Entire Organization: Creating a Unified Customer Experience At each step along the customer journey, from pre-sale to purchase to post-sale, content drives the customer experience.With SDL Tridion DX, you combine marketing, commerce, product and service content into a single, holistic experience in your customers' preferred language.

Simple DirectMedia Layer - Homepage

    https://www.libsdl.org/
    Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

opengl - How to detect graphics API at runtime with SDL2 ...

    https://gamedev.stackexchange.com/questions/81917/how-to-detect-graphics-api-at-runtime-with-sdl2
    In SDL2 the creation of the window is separate from the rendering environment used to draw into that window. So, while you might pass "SDL_WINDOW_OPENGL" to SDL_CreateWindow(), this simply states that the window should support rendering from an OpenGL context later down the line and doesn't actually create an OpenGL context at that point.

Using OpenGL With SDL

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guidevideoopengl.html
    Initialisation. Initialising SDL to use OpenGL is not very different to initialising SDL normally. There are three differences; you must pass SDL_OPENGL to SDL_SetVideoMode, you must specify several GL attributes (depth buffer size, framebuffer sizes) using SDL_GL_SetAttribute and finally, if you wish to use double buffering you must specify it as a GL attribute, not by passing the SDL ...

sdl 2 - How can I create Direct3d 11 renderer using SDL 2 ...

    https://stackoverflow.com/questions/53269015/how-can-i-create-direct3d-11-renderer-using-sdl-2-0-9
    In my project I must use SDL_BLENDOPERATION_MAXIMUM via SDL_ComposeCustomBlendMode() which is supported in SDL 2.0.9 by direct3d11 renderer only. I have Windows 8.1 and GeForce GTX750 Ti with updated drivers. My system should support DirectX 11 renderending. Changing defines in SDL_config.h or SDL_config_windows.h (SDL_VIDEO_RENDER_D3D11 to 1 and …

Download DirectX Software Development Kit from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=6812
    Visual Studio 2010 Support The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well. However, Visual Studio 2005 will no longer be supported. PIX: Object Naming Support The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D).



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