Re Enable Dxt Support

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What is DXT Texture mean? Yahoo Answers

    https://answers.yahoo.com/question/index?qid=20091225084606AAKCg4l
    Dec 25, 2009 · DXT1, DXT3 and DXT5 are graphic compression formats from NVidia .. their support is not a given without some config or even some drivers installed .. check out the source link, it's about "Mirror's Edge Failed to create DXT texture"

dxt textures not enabled - The AS16 and ASCA Active Sky ...

    https://www.avsim.com/forums/topic/192155-dxt-textures-not-enabled/
    Oct 31, 2005 · hi, i installed the 512x512 textures,then enabled dxt textures, after they had been converted i got a pop up box saying that becuase of my security settings dxt textures where not enabled i would have to manually enable them in asv/active enviroment/dxt batch file, so what do i have to do.

dxt – Just another WordPress site

    http://dxtechs.org/
    DXT is a Value Added Reseller and Integration provider who focuses on delivering leading edge security and networking solutions for Carrier/Service Provider and Enterprise clients. We offers proprietary solutions, products, services, technical and business consultancy services. UAE, Dubai -Oman, Muscat- …

Lod Texture Output - Sheson's DynDOLOD Support - STEP ...

    https://forum.step-project.com/topic/13296-lod-texture-output/
    Apr 15, 2018 · Lod Texture Output - posted in Shesons DynDOLOD Support: HI, I havnt found much info about Texgen Lod texture output formats Diffuse Alpha / Diffuse Normal Specular / Normal When do i chance to by example BC1/2/3 or unchanged? If i create a texgen output, and use certain mods, do i need to consider stuff? if i pick unchanged, will i have issues with certain textures? because texgen …

Left 4 Dead Video Errors - support.steampowered.com

    https://support.steampowered.com/kb_article.php?ref=2537-DLCV-6627
    If the "Support DXT texture formats" is unchecked, check it and hit "Apply". If the "Support DXT texture formats" checked, uncheck it, select "Apply", re-check it, and hit "Apply" again. Nvidia video card owners. If you are using Riva Tuner, please follow the directions: Launch Riva Tuner; Click the "Customize" button next to "ForceWare Detected".

Mirror's Edge DXT issue help! > Help Forums Bungie.net

    https://www.bungie.net/en/Forums/Post/61606617
    Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers. ... Mirror's Edge DXT issue help! ... but a window popped up saying "Failed to create DXT texture. This game require DXT support. If you have manually disabled it, re ...

DXT compression ???????? - Software Support - UKT Support ...

    http://uktsupport.ipbhost.com/index.php?showtopic=3966
    As far as I can ascertain, the TNT2 simply doesn't support texture compression and you aren't going to get round that by driver updates or downloading libraries etc. As graphics cards go, it is pretty long in the tooth now and the world has moved on I'm afraid.

About Us – dxt

    http://dxtechs.org/about-us/
    DXT is a Value Added Reseller and Integration provider who focuses on delivering leading edge security and networking solutions for Carrier/Service Provider and Enterprise clients. We offers proprietary solutions, products, services, technical and business consultancy services. UAE, Dubai -Oman, Muscat- …

Re: [Public WebGL] ETC1 support in desktop WebGL

    https://www.khronos.org/webgl/public-mailing-list/public_webgl/1609/msg00009.php
    Sep 15, 2016 · The goal of WebGL 2.0 has been to expose the ES 3.0 spec in as unmodified a form as possible. The fact that the compressed texture formats in the ES 3.0 spec aren't supported natively on all desktop platforms is a problem.

4096 vs 2048, DXT5 vs DXT1, Optimizer vs DDSopt - DDSopt ...

    https://forum.step-project.com/topic/518-4096-vs-2048-dxt5-vs-dxt1-optimizer-vs-ddsopt/
    Page 1 of 2 - 4096 vs 2048, DXT5 vs DXT1, Optimizer vs DDSopt - posted in DDSopt Support: Im trying to maximize quality on 2GB VRAM but I have a few questions. 1. Is there really a big difference between 4096 and 2048 res textures? 2. Optimizer-Textures and DDSopt (I assume) compresses DXT5 down to DXT1. Is this a noticeable quality change? I saw the comparison image on optimizers nexus …



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