Openal Format Support

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OpenAL: Cross Platform 3D Audio

    http://openal.org/documentation/
    AL_EXT_MCFORMATS-- multi-channel audio format support. OpenAL Extension API Database Documentation queries can be made for extension, token or function names at the OpenAL Extension Registry. Site hosted by icculus.org and put together with …

OpenAL Soft - Software 3D Audio

    https://www.openal-soft.org/index.html
    OpenAL Soft has been further improved to support mono, stereo, 4-channel, 5.1, 6.1, 7.1, HRTF, and B-Format output. It does not support the Vorbis and MP3 extensions however, these are considered deprecated. It does, though, support many extensions like AL_EXT_FLOAT32 and AL_EXT_MCFORMATS for multi-channel...

What is OpenAL? Where does this come from? – General News ...

    https://hackercombat.com/forum/general-news/what-is-openal-where-does-this-come-from/
    Mar 22, 2019 · OpenAl is a cross-platform audio application programming interface (API). It is designed for gamers that use 3D multi channel audio. it's used by a lot of games, and some hardware devices like Creative Audio cards, Go pro devices, etc. mainly for enhanced 3D audio effects, whatever those are.

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/links/
    OpenAL Soft's code has been improved to support mono, stereo, 4-channel, 5.1, 6.1, 7.1, and HRTF output. OpenAL Soft does not support the Vorbis and MP3 …

OpenAL by Creative Technology - Should I Remove It?

    https://www.shouldiremoveit.com/OpenAL-6971-program.aspx
    The general functionality of OpenAL is encoded in source objects, audio buffers and a single listener. A source object contains a pointer to a buffer, the velocity, position and direction of the sound, and the intensity of the sound. The listener object contains the velocity, position and direction of the listener,...4/5

java - Issues with SourceDataLine format support - Stack ...

    https://stackoverflow.com/questions/45132587/issues-with-sourcedataline-format-support
    I have an application written in Java in which I need to play audio. I used OpenAL (with java-openal library) for the task however I would like to use WSOLA which is not supported by OpenAL directly. I found a nice java-native library called TarsosDSP which has support for WSOLA. The library uses standard Java APIs for audio output.

OpenAL Programmers Guide

    http://openal.org/documentation/OpenAL_Programmers_Guide.pdf
    OpenAL is a cross-platform three-dimensional audio API. The API’s primary purpose is to allow an application to position audio sources in a three-dimensional space around a listener,

OpenAL - User - 24Bit Audio Support

    http://openal.996291.n3.nabble.com/24Bit-Audio-Support-td2182.html
    24Bit Audio Support Hi All, Just a quick introduction (I should apologise first in case my subject line is a question that comes up a lot in here ... sorry if it does) The name is jammer, musician, studio owner and software developer.

OpenAL - Wikipedia

    https://en.wikipedia.org/wiki/OpenAL
    The general functionality of OpenAL is encoded in source objects, audio buffers and a single listener. A source object contains a pointer to a buffer, the velocity, position and direction of the sound, and the intensity of the sound. The listener object contains the velocity, position and direction of the listener,...License: Proprietary since v1.1, LGPL before v1.1, BSD …

OpenAL Shared Example X-Plane Developer

    https://developer.x-plane.com/code-sample/openal-shared-example/
    This sample plugin plays a sound whenever an airplane is loaded. It demonstrates how to use OpenAL with a context from a plugin. This plugin can safely run while X-Plane is using OpenAL.



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