Non Power Of Two Render Target Support

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"Non Power-of-Two Render Target Support" is not detected ...

    https://forums.ubisoft.com/showthread.php/521470-Non-Power-of-Two-Render-Target-Support-is-not-detected-AGAIN!-Forums
    Jul 04, 2005 · Right, Got meself SC PT, installed it and got this in the diagnostic screen: "Non Power-of-Two Render Target Support" is not detected. Now, this question has been asked and I don't understand an answer given there, if it was an answer and not some attempt to be comical...

non power of 2 render target support detected ...

    https://forums.extremeoverclocking.com/showthread.php?t=169140
    May 04, 2005 · non power of 2 render target support detected!?!?! nVidia ... The EXTREME Overclocking Forums are a place for people to learn how to overclock and tweak their PC's components like the CPU, memory (RAM), or video card in order to gain the maximum performance out of their system. ... non power of two render target support detected

Splinter Cell Pandora Tomorrow Diagnostic Error - GeForce ...

    https://forums.geforce.com/default/topic/356902/pc-games/splinter-cell-pandora-tomorrow-diagnostic-error/
    Jul 28, 2006 · "No non power_of_two render target support" and then it told me to update my drivers. wtf? The game is older than the card. When I google power of two I keep getting wiki links with computer language there that has no bearing on me being able to play pandora tomorrow.

"non power of two" render_target and ATI - OpenGL: Windows ...

    https://community.khronos.org/t/non-power-of-two-render-target-and-ati/51470
    Mar 17, 2019 · Hello, I’m currently writing a HW-accelerated graphics engine for real-time image processing and I need “non power of two” render targets… I cannot find any way to make it work on ATI cards… Any helpful information? T…

no non-power of two render ???! guru3D Forums

    https://forums.guru3d.com/threads/no-non-power-of-two-render.138199/
    May 22, 2010 · I think it's trying to say that your RAM, on either your card or system, isn't a power of 2. I'm talking 2, 4, 8, 16, 32, 64, etc. It probably goes by what it says in the system information, which is usually off by 1 or so, making it not a power of 2. Anyways, get the patch like adrichardson and MattTS said and that should fix it.

Problem With Splinter Cell - Pandora Tomorrow - TechSpot ...

    https://www.techspot.com/community/topics/problem-with-splinter-cell-pandora-tomorrow.67639/
    Jan 14, 2007 · Problem With Splinter Cell - Pandora Tomorrow. Thread starter ... I went to "Game Configuration Utility" where everything is OK barring something called "No …

non power of two render target support - Cyber Tech Help ...

    http://www.cybertechhelp.com/forums/showthread.php?t=70744
    Mar 12, 2005 · "non power of two render target support" ""no non power of two render target support detected" every time i come out of the game my computer either restarts or the monitor ceases to function. if anyone can shed any light on this situation it would greatly be appreciated.. thanks in avance.

Rendering to non-power-of-two texture on iPhone

    https://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone
    While OpenGL ES 1.1 does not support non-power-of-two textures, newer iOS device models have the extension GL_APPLE_texture_2D_limited_npot, which states: Conventional OpenGL ES 1.X texturing is limited to images with power-of-two (POT) dimensions. APPLE_texture_2D_limited_npot extension relaxes these size restrictions for 2D textures.

Render to target on WP8.1 issue! · Issue #56 · microsoft ...

    https://github.com/Microsoft/angle/issues/56
    Feb 12, 2016 · I have found the issue. It is the lack of NPOT texture support. The render targets are initially void textures with width and height of the screen. So, for post processing to work I modify the incoming width and height to the nearest power of two number …

Non Power of Two Textures · Aras' website

    https://aras-p.info/blog/2012/10/17/non-power-of-two-textures/
    Oct 17, 2012 · “Limited” support for non-power-of-two sizes. No mipmaps, texture wrap mode has to be Clamp, but does allow texture filtering. This makes such textures not generally useful in 3D space, but just good enough for anything in screen space (UI, 2D, postprocessing). No support, texture sizes have to be powers of two (16,32,64,128,…).



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