Model Support Design Multiplayer Games

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(PDF) A Model to Support the Design of Multiplayer Games

    https://www.researchgate.net/publication/220089902_A_Model_to_Support_the_Design_of_Multiplayer_Games
    This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to...

A Model to Support the Design of Multiplayer Games ...

    https://www.mitpressjournals.org/doi/abs/10.1162/105474600566943
    Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games …Cited by: 140

A Model to Support the Design of Multiplayer Games.

    https://my.eng.utah.edu/~zagal/Papers/AModelMultiplayerGames.pdf
    Title: A Model to Support the Design of Multiplayer Games. Created Date: 11/6/2000 11:52:19 AM

(DOC) A MODEL to support the design of multiplayer games ...

    https://www.academia.edu/6741379/A_MODEL_to_support_the_design_of_multiplayer_games
    A MODEL to support the design of multiplayer games

A Model to Support the Design of Multiplayer Games

    https://dl.acm.org/citation.cfm?id=1246902
    Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games …Cited by: 140

A Model to Support the Design of Multiplayer Games - CiteSeerX

    http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.4095
    Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games …

A Model to Support the Design of Multiplayer Games ...

    https://www.deepdyve.com/lp/mit-press/a-model-to-support-the-design-of-multiplayer-games-E9x3m5zvNT
    Oct 01, 2000 · Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games …

Database models used by Massive Multiplayer Online (MMO) Games

    https://databasemanagement.fandom.com/wiki/Database_models_used_by_Massive_Multiplayer_Online_(MMO)_Games
    Database models used by Massive Multiplayer Online (MMO) Games Massive Multiplayer Games tend to replicate reality within their programs. For this reason alone, one would first think that a relational database might be the database of choice. However, there are many considerations to that would...

What I've learned about designing multiplayer games so far

    https://www.gamasutra.com/blogs/DanielCook/20140104/208021/What_Ive_learned_about_designing_multiplayer_games_so_far.php
    Business models like in game payments, crowd funding and service-based gaming are evolving to the point to financially support a broad range of long-lived communities. Designers are playing with...

networking - How to design a server for a multiplayer game ...

    https://gamedev.stackexchange.com/questions/114171/how-to-design-a-server-for-a-multiplayer-game
    I'm trying to write a multiplayer game where players join small matches with other players. What I also want is a way for players to login and go online. How would I design the a server that could handle logging in, matchmaking and the actual running of the match?



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