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12 rows · This page is a graphical representation of the text file docs/features.txt from the Mesa repository.. Although this text file is updated by the Mesa developers themselves, it might not contain an exhaustive list of all the drivers features and subtleties.
https://www.mesa3d.org/systems.html
Mesa is primarily developed and used on Linux systems. But there's also support for Windows, other flavors of Unix and other systems such as Haiku. We're actively developing and maintaining several hardware and software drivers.
https://www.mesa3d.org/egl.html
The first two options above enables OpenGL ES 1.x and 2.x. The last two options enables the listed classic and Gallium drivers respectively. Build and install Mesa as usual. In the given example, it will build and install libEGL, libGL, libGLESv1_CM, libGLESv2, and one or more EGL drivers.
https://www.phoronix.com/scan.php?page=news_item&px=Mesa-GLES-Mediump
Oct 03, 2019 · Igalia is working on supporting OpenGL ES' GLSL marking of variables as "mediump" when the precision involving those variables can be lowered to half-float 16-bit registers. That in turn can help with performance when honoring that precision marking, which to date Mesa has ignored.
https://www.mesa3d.org/opengles.html
When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation. Other than the last case, OpenGL ES uses APIspec.xml to generate functions to check and/or converts the arguments.
https://github.com/pal1000/mesa-dist-win/issues/8
Jun 04, 2018 · Posted Mesa 18.1.2 builds. I enabled OpenMP and as much as I could of OpenGL ES stack - GLES, GLAPI and OpenGL ES drivers. I didn't figure out how build libEGL..dll if that is even possible. Also I have no control over what build target convinces Mesa3D to include OpenGL ES drivers.
https://www.gamingonlinux.com/articles/an-explanation-of-what-mesa-is-and-what-graphics-cards-use-it.9244
Mar 06, 2017 · OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.0.1 So you can see your Mesa version, along with what version of OpenGL support you have. This will likely show nothing if you're not using Mesa.
May 1999 - John Carmack of id Software, Inc. has made a donation of US$10,000 to the Mesa project to support its continuing development. Mesa is a free implementation of the OpenGL 3D graphics library and id's newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
https://en.wikipedia.org/wiki/Mesa_(OpenGL)
Note that due to the modularized nature of OpenGL, Mesa can actually support extensions from newer versions of OpenGL without claiming full support for such versions. For example, in July 2016, Mesa supported OpenGL ES 3.1 but also all OpenGL ES 3.2 extensions except for five, as well as a number of extensions not part of any OpenGL or OpenGL ES version.Developer(s): Currently: Intel, AMD, VMware, Formerly: …
https://en.wikipedia.org/wiki/OpenGL_ES
OpenGL ES 1.1 added features such as mandatory support for multitexture, better multitexture support (including combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over …Developer(s): Khronos Group
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