D3ddecltype Dec3n Support

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Library Internals - Win32 apps Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals
    Because of limitations with __vectorcall, we recommend that you not use GXMVECTOR or HXMVECTOR for C++ constructors. Just use FXMVECTOR for the first three XMVECTOR values, then use CXMVECTOR for the rest.. The FXMMATRIX and CXMMATRIX aliases help support taking advantage of the HVA argument passing with __vectorcall.. Use the FXMMATRIX alias to pass the first XMMATRIX …

Map DirectX 9 features to DirectX 11 APIs - UWP ...

    https://docs.microsoft.com/en-us/windows/uwp/gaming/feature-mapping
    Mapping Direct3D 9 to DirectX 11 APIs. Direct3D is still the foundation of DirectX graphics, but the API has changed since DirectX 9: Microsoft DirectX Graphics Infrastructure (DXGI) is used to set up graphics adapters. Use DXGI to select buffer formats, create swap chains, present frames, and create shared resources. See DXGI Overview.

SDKMESH support for additional compresed normal types ...

    https://github.com/Microsoft/DirectXTK/commit/b64ae935bacb61f1b9dddecc61e4b33240a54cad
    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - microsoft/DirectXTK

UVAtlas/SDKMesh.h at master · microsoft/UVAtlas · GitHub

    https://github.com/microsoft/UVAtlas/blob/master/UVAtlasTool/SDKMesh.h
    Dismiss Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Advanced Visual Effects with Direct3D®

    https://www.nvidia.com/docs/IO/8230/D3DTutorial0_Intro_And_Features.pdf
    Advanced Visual Effects with Direct3D® Presenters: Cem Cebenoyan, Sim Dietrich, Richard Huddy, Greg James, Jason Mitchell, Ashu Rege, Guennadi Riguer, Alex Vlachos and Matthias Wloka

Advanced Visual Effects with Direct3D® - univ-reims.fr

    http://mathinfo.univ-reims.fr/IMG/pdf/Advanced_Visual_Effects_with_Direct3D.pdf
    • D3DDECLTYPE_DEC3N ... • Most modern GPUs can support this feature. Automatic Mip-map Generation

Centered terrain? - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/670803-centered-terrain/
    Aug 12, 2015 · D3DDECLTYPE_UDEC3 and D3DDECLTYPE_DEC3N are the 10bit formats (3x 10 bit channels packed into a 32bit integer, wasting 2 bits), which are extremely useful for storing normals/tangents. D3D11 exposes this format as R10_G10_B10_A2 , so that you can use the 2 bits for some extra small data if you like ( e.g. the "binormal sign" often needs to be ...

Convert DX9_VERTEX_ELEMENT to DX10/DX11_INPUT_ELEMENT · …

    https://gist.github.com/3903507
    Oct 17, 2012 · Clone via HTTPS Clone with Git or checkout with SVN using the repository’s web address.

DirectX 9 New Features - ActiveWin.com

    http://www.activewin.com/directx/features.shtml
    DirectX 9 New Features. There are many new and exciting features in all of the DirectX components. The SDK has added a new member to its core technology called Managed DirectX, a DirectPlay port for the PocketPC, a High Level Shader Language for D3DX, and Windows XP parity on downlevel operating systems for DirectShow and the DirectX audio APIs.

How do I fix a Failed to Create D3D Object Error? – Help Home

    https://help.daybreakgames.com/hc/en-us/articles/228293948-How-do-I-fix-a-Failed-to-Create-D3D-Object-Error-
    Aug 14, 2017 · We suggest doing a clean installation of your video driver. Many issues can arise from having multiple video drivers installed or leftover files from a previous video driver which can result in rogue registry entries and other issues.



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