Searching for Adsupport Framework Rejected information? Find all needed info by using official links provided below.
https://stackoverflow.com/questions/30553598/app-rejected-due-to-adsupport-framework
In the build setting, I saw the AdSupport framework: I might have included it due to following some tutorial somewhere. Is this the problem? Will my iAd still work correctly if I remove the AdSupport.framework? Using command line, I cd to the root folder of my project and . grep -r advertisingIdentifier . I got the following result:
https://developer.apple.com/documentation/adsupport
The AdSupport framework provides the object your app will use to access an advertising identifier and opt-out flag to indicate devices using limited ad tracking. If devices are not using limited ad tracking, you can use the advertising identifier for frequency capping, attribution, conversion events, estimating the number of unique users, advertising fraud detection, and debugging.
https://forum.unity.com/threads/ios-advertising-identifier-rejection.226107/
Nov 05, 2015 · framework: AdSupport.framework If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality. To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, open a terminal window and enter, “man nm.”
https://github.com/mixpanel/mixpanel-iphone/issues/109
Feb 01, 2014 · Short story: If you have included AdSupport.framework in your app for your iAds, you are allowed to use IFA and the Mixpanel library will continue to use IFA as the default. If you don't use iAds and don't include AdSupport.framework in your app, we won't use IFA.
https://github.com/danwilson/google-analytics-plugin/issues/218
May 05, 2016 · For the time being, you can remove libAdIdAccess.a and AdSupport.framework in Xcode in the Linked Frameworks and Libraries section. I'm assuming that means you can remove both of these from the plugin.xml file:
https://techcrunch.com/2014/02/03/apples-latest-crackdown-apps-pulling-the-advertising-identifier-but-not-showing-ads-are-being-rejected-from-app-store/
Feb 03, 2014 · Apple’s Latest Crackdown: Apps Pulling The Advertising Identifier, But Not Showing Ads, Are Being Rejected From App Store. This weekend, Apple began rejecting mobile applications from the App Store which retrieve the end user’s IDFA (Identifier for Advertisers), but don’t show any ads.
https://forums.developer.apple.com/thread/12353
Aug 02, 2015 · framework: AdSupport.framework If you are planning to incorporate ads in a future version, please remove the Advertising Identifier from your app until you have included ad functionality. To help locate the Advertising Identifier, use the “nm” tool. For information on the “nm” tool, please see the nm man page.
https://www.howtobuildsoftware.com/index.php/how-do/ctxl/ios-google-analytics-app-store-itunesconnect-app-rejected-because-of-improper-idfa-while-im-not-using-any-advertising-service
App rejected because of “improper IDFA” while I'm not using any advertising service Tag: ios , google-analytics , app-store , itunesconnect I use Google Analytics in my app, so it needs the AdSupport framework .
https://github.com/expo/expo/issues/1138
Dec 20, 2017 · The AdSupport.framework is present in the XCode project, but really shouldn't be included in Expo apps by default. Like what you did with Stripe payments, anything advertising related needs to be optional, otherwise you get rejected if your app doesn't actually display ads.
https://forum.unity.com/threads/ios-advertising-identifier-rejection-faq.226187/page-3
Oct 08, 2014 · My App just got rejected after 11 days thanks to Unity quietly loading AdSupport.framework in DeviceSettings.mm. One word : Thanks Edit : btw I'm using iAd in my App but it still got rejected. Using Unity 4.5.3p1 and of course no static ref to AdSupport.framework
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