Xna Directx Support

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Download Microsoft XNA Game Studio 4.0 from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=23714
    Sep 16, 2010 · To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c. We recommend using a graphics card that supports Shader Model 2.0, which is required by some samples and starter kits.Operating System: Windows 7, Windows Vista, Windows XP

Download Microsoft XNA Framework Redistributable 4.0 from ...

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    Sep 16, 2010 · To run XNA Framework games on a computer running a Windows operating system, you need a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c. We recommend using a graphics card that supports Shader Model 2.0, which is required by some samples and starter kits.Operating System: Windows 7, Windows Vista, Windows XP

Download DirectX Software Development Kit from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=23549
    Download the complete DirectX SDK, which contains the DirectX Runtime and all DirectX software required to create DirectX compliant applications. ... Additionally, XNA Math has added conversion support for the following Windows graphics formats: 16-bit color formats (565, 555X, 5551) 4-bits per channel color formats (4444) ...

XNA support? - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/Forums/en-US/ba5338a3-9372-4be6-aaeb-b6e56cf7ff3b/xna-support
    Sep 13, 2011 · If so, you cannot use XNA with a Windows Developer Preview application. You also cannot effectively used DirectX with managed code; you must develop the DirectX game with C++. I suppose we have to await the xbox live session to see what information is forthcoming about xna and windows 8.

c# - Difference between XNA, DirectX and Monogame, SharpDX ...

    https://stackoverflow.com/questions/17710761/difference-between-xna-directx-and-monogame-sharpdx
    Jul 18, 2013 · What is the link between Monogame and SharpDX (or XNA and DirectX) and cant I use monogame or SharpDX separately? And what does it mean by managed DirectX? DirectX is an API for handling tasks related to game development on Microsoft platforms. SharpDX is a layer that sits on top of DirectX to allow it to be used in managed languages like C#.

Microsoft XNA - Wikipedia

    https://en.wikipedia.org/wiki/Microsoft_XNA
    The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a $99/year subscription fee.

DirectX - Wikipedia

    https://en.wikipedia.org/wiki/DirectX_11
    Unlike the DirectX runtime, Managed DirectX, XNA Framework or the Xbox 360 APIs (XInput, XACT etc.) have not shipped as part of Windows. Developers are expected to redistribute the runtime components along with their games or applications. No Microsoft product including the latest XNA releases provides DirectX 10 support for the .NET Framework.



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