Unity Xna Support

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GitHub - mvi/UnityXNA: Project to support the execution of ...

    https://github.com/mvi/UnityXNA
    UnityXNA. Proof of concept demo'ing the execution of a 2D XNA game sample in the Unity3D engine with zero code changes to game source code. Disclaimer: I've received a lot of emails asking if UnityXNA is suitable for porting an existing XNA game to Unity.

Support & Services Unity

    https://unity.com/support-services
    We offer support and services – as little or as much as you need – to help your project lift off. Find the help you need with our Documentation, Knowledge Base, Issue Tracker and Live Help. Use our services for cloud-hosting, in-game comms, and real-time VFX.

Getting started with ray tracing - Unity

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    Now that Unity is running in DirectX 12, and you have disabled static batching, enable and configure ray tracing in your HDRP Asset. The previous steps configured Unity to support ray tracing; the following step enables it in your HDRP Unity Project. Click on your HDRP Asset in the Project window to view it …

Unity - Manual: Graphics API support

    https://docs.unity3d.com/Manual/GraphicsAPIs.html
    Unity supports DirectX, Metal, OpenGL, and Vulkan graphics APIs, depending on the availability of the API on a particular platform. Unity uses a built-in set of graphics APIs, or the graphics APIs that you select in the Editor.

c# - Should I use XNA or Unity to build a video game ...

    https://gamedev.stackexchange.com/questions/34676/should-i-use-xna-or-unity-to-build-a-video-game
    My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up generators and turn the lights back on.The game will be pretty small. We are now wondering whether we should use Unity or XNA to build it.

Unity3D vs XNA - Unity Forum

    https://forum.unity.com/threads/unity3d-vs-xna.211466/
    Nov 29, 2013 · XNA is a programming framework with some content pipeline tools. Unity is a full game development and runtime environment. They're pretty different. RC-1290 is correct, though - XNA has reached (or is soon to reach?) end-of-life, which means that there won't be much in the way of official support and new platforms won't support XNA games.

Gamasutra - It's official: XNA is dead

    https://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php
    It's official: XNA is dead ... Unity CEO David Helgason in particular tweeted, "Farewell XNA, ... can even publish to Windows 8, which otherwise doesn't support XNA.

C# game development after XNA - Stack Overflow

    https://stackoverflow.com/questions/10714091/c-sharp-game-development-after-xna
    C# game development after XNA [closed] Ask Question Asked 7 years, ... and high performance to replace XNA. Unity for example misses the mark because it only allows for scripting in MonoDevelop, while I want a more developer friendly experience. ... but Unity does in fact support coding in Visual Studio. You just have to select it as editor in ...

Unity vs XNA - Forum - GameDev.net

    https://www.gamedev.net/forums/topic/645555-unity-vs-xna/
    Jul 17, 2013 · I disagree with that comparision of "unity -> designers / xna -> programmers", a designer will never use Unity as he/she should use it. Unity is not a "game maker tool", is an engine with lots of features and, yes, it already solves lots of stuff, but you need to program for your game a lot too.

Deprecating DirectX 9 - Unity Technologies Blog

    https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/
    Jul 10, 2017 · With Unity 2017.3 both the Unity Editor and the Standalone player will no longer support DirectX 9. Furthermore, we have investigated the known crash issues related to DirectX 11 and established that these are generally caused by outdated drivers.



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