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https://www.trinogy.com/support.html
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https://en.wikipedia.org/wiki/Trinigy
Trinigy was an independent company focusing on the development of advanced 3D graphics technology with its headquarters in Southern Germany, with offices in Austin, Texas (US) and Seoul, South Korea.. Trinigy's Vision Engine is a game engine used in more than 150 commercial game productions all over the world including Ubisoft, Take Two Interactive, JoWood, Firefly Studios, Spellbound and Neowiz.Founded: Eningen, Germany
https://web.trinogy.com/help
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https://www.gamasutra.com/view/news/118300/Trinigy_Adds_Browser_Game_Support_New_Features_With_Vision_Engine_8.php
Game engine developer Trinigy has announced version 8 of its Vision Engine, which will add support for browser-based games via a plug-in, alongside a host of new features and enhancements.
https://www.prweb.com/releases/2009/09/prweb2854824.htm
Sep 10, 2009 · Trinigy's latest product release - the Vision Engine 7.6 - will help game developers realize these benefits by supporting many of the features in DirectX 11 hardware, including support for contact-hardening shadows inside the new deferred rendering system, which will generate dynamic photorealistic soft shadows at superior frame rates.
Turnigy Product Range Website
https://en.wikipedia.org/wiki/Vision_(game_engine)
Havok Vision Game Engine is a cross-platform 3D game engine originally authored by Trinigy and developed by Havok, released in 2003.It is in its eighth version, available for Microsoft Windows (DX9, DX10, DX11), Xbox 360, PlayStation 3, Nintendo Wii and Wii U, iOS, Android, Sony's PlayStation Vita, and most major browsers (IE6 and up, Firefox 2.0 and up, Google Chrome, Opera 9 and up).Developer(s): Havok
http://www.cgw.com/Press-Center/News/2010/Trinigy-s-Vision-Engine-8-Supports-Autodesk-FBX-.aspx
Aug 10, 2010 · Trinigy’s Vision Engine 8 Supports Autodesk FBX Format - CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture, scientific visualization, special effects, digital video, film, and interactive entertainment.
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