The Windows Phone Platform Does Not Support Custom Shaders

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XNA game: Porting from PC to Phone

    https://social.msdn.microsoft.com/forums/windowsapps/en-US/9eb6bf4d-a8eb-4cf7-aab2-3c1b3853e0fd/xna-game-porting-from-pc-to-phone
    Dec 05, 2011 · WP7 does not support custom shaders, and my game uses them to some extent. I could easily just remove the shaders, but currently WP7 project and x86 projects share the same content project. When trying to build the project, it gives me an error: "The Windows Phone platform does not support custom shaders."

How to upgrade your graphics drivers in Windows « Algodoo

    http://www.algodoo.com/update-drivers/
    How to upgrade your graphics drivers in Windows. First make sure you are logged in as administrator, i.e. not standard user. If you don’t know what this means, continue and hope for the best. Press win+r (the “win” button is the one between left ctrl and alt).

How are we supposed to develop graphics with no ...

    https://social.msdn.microsoft.com/Forums/windowsapps/en-US/6e4008ea-d86f-41a4-80f0-7fb31f53159e/how-are-we-supposed-to-develop-graphics-with-no-programmable-shaders
    After testing out a custom shader on the windows phone emulator and finding that it doesn't work, I googled the issue and found Shawn Hargrave's blog post pointing out that programmable shaders were disabled and we had to use BasicEffect and other built-in shaders. Am I in the minority in that ... · Short of writing CPU-based tasks to do what my ...

Why doesn't this shader work on windows but works fine for ...

    https://forum.unity.com/threads/why-doesnt-this-shader-work-on-windows-but-works-fine-for-ios-mac-open-source.87692/
    May 06, 2011 · Why doesn't this shader work on windows but works fine for ios/mac? open source. Discussion in 'Shaders' started by hippocoder, ... (e.g using fall backs or platform targeting) it is not quite as bad as you make out. Simply make three shaders called: ... Firstly it does not support fixed function and secondly, it has a bug at present which ...

Software7

    http://www.software7.com/blog/custom-shaders-on-windows-phone-8/
    #custom shader, #DirectX, #effect, #HLSL, #monogame, #windows phone 8; 2 min read; One of the exciting new features of Windows Phone 8 is the support of custom shaders. Something that was not possible on Windows Phone 7.

Error: "Your video card does not support shader model 3.0 ...

    https://answers.microsoft.com/en-us/windows/forum/windows8_1-hardware/error-your-video-card-does-not-support-shader/fed2e42c-76a3-40e0-9776-8379a8e3edb1
    May 23, 2015 · My laptop is running Windows. Breaking news from around the ... is a Microsoft Agent or Microsoft Employee and that the phone number is an official Microsoft global customer service number. Site Feedback. Tell us about your experience with our site. MA. MarianMuraru Created on May 22, 2015. Error: "Your video card does not support shader model ...

c# - Applying pixel shaders to images - Stack Overflow

    https://stackoverflow.com/questions/13170197/applying-pixel-shaders-to-images
    Sep 20, 2013 · Applying pixel shaders to images. ... Windows Phone custom shaders error? ... I believe that you must be thinking of DirectX shaders. As far as I know WP8 still does not support custom effects on Framework elements. – McGarnagle Oct 11 '14 at 0:20. add a comment Your Answer

MonoGame/custom_effects.md at master · labnation/MonoGame ...

    https://github.com/labnation/MonoGame/blob/master/Documentation/custom_effects.md
    Be cross-platform and support multiple shader languages and bytecodes. Easy to extend for future platforms and features. PlayStation Mobile. The PSM platform uses neither GLSL or HLSL and instead has a custom shader system of its own which MGFX does not support at this time. For this reason custom effects require PSM specific coding to function.

Unity 4.2 adds support for Windows 8, Windows Phone 8 and ...

    https://www.engadget.com/2013/07/22/unity-4-2-out-of-beta/
    Jul 22, 2013 · One of game development's most used engines is adding support for Windows 8, Windows Phone 8 and Blackberry 10 today in its latest version, 4.2. ... That brings Unity's mobile platform support up ...

c# - MonoGame Shader - 2MGFX cant compile in SM4 - Game ...

    https://gamedev.stackexchange.com/questions/97954/monogame-shader-2mgfx-cant-compile-in-sm4
    am trying to compile three .fx custom shader files from a monogame sample project, i am tryting to get running for windows phone. The GaussianBlur.fx file is: // Pixel shader applies a one dimensional gaussian blur filter. // This is used twice by the bloom postprocess, first to // blur horizontally, and then again to blur vertically.



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