Soundmanager Play Audio Support Is Not Available

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800LiNK Desktop

    https://www.800link.com/admin/desktop.aspx
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SoundManager 2: Documentation - Scott Schiller

    http://www.schillmania.com/projects/soundmanager2/doc/
    ignoreMobileRestrictions. By default, SoundManager 2 only applies the "singleton"-style, single HTML5 Audio() object for mobile devices like iOS, Android and the like. This is because most iOS devices only like playing a single Audio() audio object at a time.. If you want to avoid applying this to it for desktop browsers, you can set ignoreMobileRestrictions to true.

SoundManager 2 Tutorial: Getting Started

    http://www.schillmania.com/projects/soundmanager2/doc/getstarted/
    Including SoundManager 2. The soundmanager2.js core can get down to 12 KB over the wire, depending on what version you use. A few versions of the SM2 script are available, balancing code size between commented, debug-enabled and production-optimized builds.

SoundManager 2: JavaScript Sound For The Web

    http://www.wcny.org/js/soundmanager/
    It was born in late 2001, out of a need to have JavaScript-driven audio available in personal DHTML web experiments. Since its release in 2006, SoundManager 2 has grown to become a full-fledged API used on major web sites, web-based games and applications not solely because it "just works," but because people like yourself choose to believe in it.

SoundManager 2: Documentation - WCNY-TV

    http://www.wcny.org/js/soundmanager/doc/
    soundManager.useHTML5Audio determines whether HTML5 Audio() support is used (as available) to play sound, with flash as the fallback for playing MP3 and MP4 (AAC) formats. Browser support for HTML5 Audio varies, and format support (eg. MP3, MP4/AAC, OGG, WAV) can vary by browser/platform.

SoundManager 2: Documentation

    http://web.mit.edu/qrlg/soundmanager/doc/
    By default, special check to enable feature for the Apple iPad 3.2+ (which does not support Flash) and Palm Pre, otherwise currently disabled by default. Works on iPhone OS 4.0 / iOS 4.0+. Determines whether HTML5 Audio() support is used to play sound, if available, with Flash as the fallback for playing MP3/MP4 (AAC) formats. Browser support ...

Creating a Simple Audio Player with SoundManager 2

    https://www.sitepoint.com/creating-audio-player-soundmanager/
    Mar 11, 2015 · Conclusion. In this tutorial, I’ve described SoundManager 2 – a library that allows you to use a unique set of APIs to deal with browsers that support the audio element and its API and those ...Author: Aurelio De Rosa

SoundManager2 (< V2.97a.20140901) doesn't work on iOS 10 ...

    https://github.com/scottschiller/SoundManager2/issues/140
    Sep 14, 2016 · soundManager.createSound({ url: 'url to mp3 file' }); This calling returns false. Also there is a message in a browser console: > soundManager.createSound(): Audio support is not available. The same behavior in Safari and in Chrome.



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