Searching for Softimage Texture Support information? Find all needed info by using official links provided below.
https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/tex_concept_ApplyingTextures.htm
Removing Textures When you delete a texture shader from a material, the associated projection and support are not deleted. To delete them, select the texture coordinates cluster, the texture projection, or the support object in an explorer and press Delete. Please send us your comment about this page
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property525.htm
Face Selection Specifies how the selected object's polygons are assigned to the faces of a cubic projection. Using Normals assigns each polygon to a face of the cubic projection based on the orientation of the polygon's normal.. Using Positions looks at all of a polygons points and determines which face of the cubic projection each point is closest to.
http://download.autodesk.com/global/docs/softimage2014/en_us/files/tex_applying_AboutTexturinginSoftimage.htm
The texture support is the slide projector. The texture projection is the area where the slide actually appears on the screen. The object, or its material node, is the screen itself. Now imagine a slide projector that can project multiple slides simultaneously and precisely control where each one appears on …
http://download.autodesk.com/global/docs/softimage2014/en_us/files/tex_applying_TexturingWorkflowOverview.htm
Here is a quick overview of the texturing workflow in Softimage: Specify a bitmap file or other image to use for an object's texture. See Applying and Editing Textures. Specify an initial texture projection. This determines how the texture is initially laid out across the object's surface. Some types of texture projections also have a texture support.
https://xsisupport.com/tag/textures/
The fix I posted on the Softimage mailing list awhile ago was a one-liner that would enable you to use Fit Subcomponent UVs to Image on a single texture projection. This fix will work if you have multiple texture projections in the property editor.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-98D609C7-87AB-49AD-B20E-7B9D0CCF58A2-htm.html
The following table lists the Maya equivalents for terms, hotkeys and workflows related to modeling in Softimage. In Softimage ...becomes in Maya Proportional modeling Soft selection See Soft Selection overview. Null Locator See Create menu. UVs UVs automatically assigned to primitives. Select Window > UV Texture Editor to edit. See UV Texture Editor overview for more information on how to ...
https://forums.autodesk.com/t5/softimage-forum/maya-softimage-bitmap-texture-library/td-p/4123863
Nov 20, 2009 · Maya/Softimage Bitmap Texture Library I know this seems like an easy question, but I can't seem to find images for textures in the Maya or Softimage folder. I was wondering if Maya and/or Softimage ship with a Maps Folders with images for textures similar to 3ds max.
http://softimage.wiki.softimage.com/xsidocs/tex_basicproc_TypesofTextureProjection.html
The texture support for the vein texture was translated slightly to the right, showing how the veins change shape, merge, and diverge internally. When you open scenes from older versions of Autodesk Softimage, you’ll notice that spatial projections have no texture support.
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/tex_applying_ManipulatingProjectionsandSupports.htm
Transforming Texture Support Objects You can transform or constrain a texture support object in the same way as any other 3D object. For example, you can scale and translate a label into position on a package. When you create a projection on a single object, the texture support …
https://area.autodesk.com/downloads/maya/textures/?p=5
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