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http://forums.libsdl.org/viewtopic.php?t=3259
May 09, 2008 · glxgears runs hilariously fast even in software, it's not a great indicator. Two things needed before anyone can answer anything: 1) which Linux (or BSD even) are you running and how did you upgrade, was it a clean and full install or an upgrade on top of a current install? 2) Assuming it's Linux (I don't know if BSD has this) run lsmod grep nv and see if comes back with 'nv' or 'nvidia'.
https://github.com/PistonDevelopers/opengl_graphics/issues/134
Feb 19, 2015 · SDL itself was installed by simply using apt-get install libsdl2-dev libfreetype6-dev as described in the tutorial. Because of the mentionig of GLX-support here in the Thread, I also tried sudo apt-fast install libsdl2-gfx-dev and recompiled the getting started, but still the same problem.. Perhaps you can see anything from the output of cargo build --verbose
https://wiki.libsdl.org/FAQUsingSDL
You can disable this behavior by setting the environment variable: SDL_VIDEO_ALLOW_SCREENSAVER=1 This can be set globally for the user or on a per-application basis in code. In SDL 2.0.2 this can also be changed by setting the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER. Additionally, SDL 2.0 provides the function …
https://www.youtube.com/watch?v=YKOYU8jR5YU
Mar 02, 2016 · -Dynamic Lighting -Shaders -2D Physics-Dynamic Lighting -Shaders -2D Physics. Skip navigation Sign in. Search. Loading... Close. This video is unavailable. Watch Queue Queue.
https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlenvvars.html
If set, tries to center the SDL window when running in X11 windowed mode, or using the CyberGrafix driver. SDL_VIDEO_GL_DRIVER. The openGL driver (shared library) to use for X11. Default is libGL.so.1. SDL_VIDEO_X11_DGAMOUSE. With XFree86, enables use of DGA mouse if set.
https://github.com/spurious/SDL-mirror/commit/9afeb8f34f1877985e59f4506b05c276e72b5aff
Fixed bug 3690 - SDL2 KMS/DRM render context support Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
https://stackoverflow.com/questions/8110053/creating-an-opengl-3-2-3-x-context-in-sdl-1-3
I'm facing a problem where SDL says it does not support OpenGL 3.x contexts. I am trying to follow this tutorial: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL).I am using GLEW in this case, but I couldn't get gl3.h to work with this either.
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