Request Animation Frame Support

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Window.requestAnimationFrame() - Web APIs MDN

    https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
    The window.requestAnimationFrame() method tells the browser that you wish to perform an animation and requests that the browser calls a specified function to update an animation before the next repaint. The method takes a callback as an argument to be invoked before the repaint.

Using requestAnimationFrame CSS-Tricks

    https://css-tricks.com/using-requestanimationframe/
    Feb 08, 2018 · For the purposes of animation, the goal is sixty "frames" per second to appear smooth, so you'd run a loop like this: setInterval(function() { // animiate something }, 1000/60); There is a better alternative to this now. Paul Irish introduced requestAnimationFrame over two years ago. I don't have a whole lot to add to it, I just had never ...

Browser Compatibility Testing of Request Animation Frame ...

    https://www.lambdatest.com/request-animation-frame
    Chrome version 4 to 9 does not support Request Animation Frame. Chrome 10 to 23 partially supports Request Animation Frame with prefix:webkit. Partial support refers to lacking cancelAnimationFrame support. Chrome 24 to 67 supports Request Animation Frameproperty.

Efficient Animations with requestAnimationFrame ...

    https://blog.teamtreehouse.com/efficient-animations-with-requestanimationframe
    Nov 15, 2013 · If you are using animations in your web apps you’ll want to make sure that they run smoothly. The easiest way of doing this is to use requestAnimationFrame (sometimes referred to as rAF), a method that makes creating smooth animations effortless.. Using the requestAnimationFrame method allows the browser to handle some of the complicated animation tasks for you, such as managing the frame …

requestAnimationFrame - browser support issues

    https://stackoverflow.com/questions/16097178/requestanimationframe-browser-support-issues
    Above is a JSfiddle of an animation i'm trying to create. It's works 100% fine in Chrome, however having various issues in other browsers. It appears that in firefox it doesn't render the animation.

requestAnimationFrame for smart animating - Paul Irish

    https://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
    A robust polyfill. Opera engineer Erik Möller wrote about rAF and developed a polyfill that better handles browsers without native support. You can read about it, but basically his code will choose a delay of between 4ms and 16ms in order to more closely match 60fps. Here it is, in case you’d like to use it.

requestAnimationFrame CreativeJS

    http://creativejs.com/resources/requestanimationframe/index.html
    The smoothness of your animation depends on the frame rate of your animation. Frame rate is measured in frames per second (fps). Film usually runs at 24fps, video at 30fps. The higher this number is, the smoother your animation will look…to a point. More frames, means more processing, which can often cause stuttering and skipping.

requestAnimationFrame polyfill · GitHub

    https://gist.github.com/paulirish/1579671
    Nov 01, 2019 · A simpler fix for the problem mizzao pointed out: update lastTime after the timeout instead of immediately, so you never have to undo it. Also fixed to make sure request and cancelAnimationFrame are defined consistently, plus gratuitous style changes.

requestAnimationFrame API: now with sub-millisecond ...

    https://developers.google.com/web/updates/2012/05/requestAnimationFrame-API-now-with-sub-millisecond-precision
    Feb 11, 2019 · As you can see above, the blue bar represents the maximum amount of time you have to do all your work before you paint a new frame (at 60fps). You're probably doing more than 16 things, but with integer milliseconds you only have the ability to schedule and measure in …



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