Pfd Support Gdi

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[MS-EMF]: PixelFormatDescriptor Object Microsoft Docs

    https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-emf/1db036d6-2da8-4b92-b4f8-e9cab8cc93b7
    Value. Description. D. PFD_DOUBLEBUFFER. The pixel buffer is double-buffered. This flag and PFD_SUPPORT_GDI MUST NOT both be set.. S. PFD_STEREO. The pixel buffer MAY be stereoscopic; that is, it MAY specify a color plane that is used to create the illusion of depth in an image. <48>. W. PFD_DRAW_TO_WINDOW. The pixel buffer can draw to a window or device surface.

PIXELFORMATDESCRIPTOR (wingdi.h) - Win32 apps Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-pixelformatdescriptor
    The pixel format is supported by the GDI software implementation, which is also known as the generic implementation. If this bit is clear, the pixel format is supported by a device driver or hardware.

Windows10 + Fortran + OpenGL + GDI

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/712176
    I've an 25 years old Fortran app running nicely under Windows 7 and Classic mode and complied and linked under Visual Studio 2010. Now I make a new project under Visual Studio 2015 and it compiles and links nicely under Win32 but during running the follwing happens: All GDI graphics appears as it should All OpenGL call run without any crash and they seem to consume computer time but nothing is ...Author: Botor

MFC OpenGL DoubleBuffer Effect

    https://social.msdn.microsoft.com/Forums/windows/en-US/1ac50f75-f7f0-4ec6-bbd9-ba0c91b78df1/mfc-opengl-doublebuffer-effect
    Aug 11, 2015 · (PFD_SUPPORT_GDI should not be used with PFD_DOUBLEBUFFER.) Used to be OK with Win7 but some Win10 fails, so now we have to use SINGLE buffer. To analyze the problem I created a simple MFC test program --- I can display OpenGL cubes and GDI lines. I also added GLUT Tessellation since our software is using tessellation as well.

OpenGL with MFC - Stack Overflow

    https://stackoverflow.com/questions/7829226/opengl-with-mfc
    PFD_SUPPORT_GDI means that you can do GDI drawing to the window. This forces a software OpenGL implementation, because you cannot use GDI drawing (which is software) with hardware-based OpenGL drawing. So no, you cannot have both hardware OpenGL (or D3D) acceleration and GDI support …

Is there a way to use non-generic openGL implementation ...

    https://social.microsoft.com/forums/en-US/40b2d1ee-9f3f-406d-a9b5-a66cc9385a1e/is-there-a-way-to-use-nongeneric-opengl-implementation-associated-with-the-desktop
    Aug 10, 2009 · when setting up the pixel format, if I don't set the PFD_SUPPORT_GDI flag in the dwFlags field of the PIXELFORMATDESCRIPTOR, then everything goes well until I call wglMakeCurrent(), where an exception is thrown or the function return 0 (indicating failure) and glGetError() returns GL_INVALID_OPERATION.

OpenGLでオフスクリーンレンダリング - Qiita

    https://qiita.com/7shi/items/b02f2e45b49c0314fd12
    Basically, a bitmap is created with CreateDIBSection. A pixel format with the PFD_DRAW_TO_BITMAP, PFD_SUPPORT_OPENGL, PFD_SUPPORT_GDI flags must be chosen. After creating a WGL context and binding it, OpenGL rendering can proceed. これだけでは良く分からないため、以下の記事を参照し …



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