Pcsx2 Multicore Support

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Support for 3 cores properly and Vulkan - PCSX2

    https://forums.pcsx2.net/Thread-Support-for-3-cores-properly-and-Vulkan
    Jan 10, 2018 · (01-09-2018, 06:38 AM) NoleNation Wrote: With the upcoming Coffee Lake CPUs pushing 4 cores at the minimum on i3 CPUs will PCSX2 be able to run efficiently on 3 cores without the MTVU hack? Laptops from now on will have 4 and 6 cores. It would be a shame to not utilize the extra cores to speed up the emulator along with DX12 and Vulkan support like the Dolphin Emulator for the …

PCSX2 can now take advantage of Quad Cores! GBAtemp.net ...

    https://gbatemp.net/threads/pcsx2-can-now-take-advantage-of-quad-cores.305217/
    Aug 16, 2011 · pcsx2: Implemented Threaded VU1 Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores ).

PCSX2 Wiki

    https://wiki.pcsx2.net/Main_Page
    Sep 17, 2009 · The PCSX2 Wiki is a collaborative website about PCSX2 (a PlayStation 2 emulator for the PC) that anyone can edit! 5,096 articles since September 17, 2009. This wiki is intended as the source of any kind of information about the PCSX2 emulator as well as the games it runs.

PCSX2 - The Playstation 2 emulator - Frequently Asked ...

    https://pcsx2.net/support/links/faq.html
    Mar 28, 2014 · PCSX2 a Playstation 2 emulator for Windows, Linux and Mac Font Size ... General questions about the project. What is the aim of this project? ... is used). To make PCSX2 efficiently use 4 or more cores will require major code changes. So don't ask when quad-core support will be available, since it won't be anytime soon! However, PCSX2 will run ...

PCSX2 - The Playstation 2 emulator - News

    https://pcsx2.net/
    Merry Christmas everyone! We know you haven't heard from us for a while (ok for a long time ) but it was for good reason!. Development has been going strong for several months with some new members joining and others digging even deeper in PCSX2 issues ironing them out.

Removing DirectX SDK dependency · Issue #564 · PCSX2/pcsx2 ...

    https://github.com/PCSX2/pcsx2/issues/564
    May 30, 2015 · Removing DirectX SDK dependency #564. mirh opened this issue May ... which will be much better, not sure if itll be quicker as it may not have multicore support :P. This comment has been minimized. ... (idk if DirectInput support is also included in pcsx2, still the point it's the same) mirh closed this Aug 13, 2015. ssakash mentioned ...

Would a six core cpu help in software rendering mode ...

    https://www.ngemu.com/threads/would-a-six-core-cpu-help-in-software-rendering-mode.145385/page-2
    Nov 25, 2011 · also thinking that it needs to support more cores well then you redo the code to add such support and then spend countless time debugging it and make sure all the game fixes dont get broken, adding multicore support isnt easy, especially in emulation and it wont guarantee a significant speed boost, it actually may cause more problems, heck look ...

PCSX2 can now take advantage of Quad Cores! Page 3 ...

    https://gbatemp.net/threads/pcsx2-can-now-take-advantage-of-quad-cores.305217/page-3
    Aug 21, 2011 · PCSX2 can now take advantage of Quad Cores! By Lodis, Aug 16, 2011 35,703 52 0. Prev. Page 3 of 3. Prev 1 2 3. ... After that recent PCSX2 update that makes use of multicore, my favourite game Fight Night Round 3 now plays as if it is no longer even being emulated! ... However the GS plugins themselves do not support SSE3/SSE4a for AMD.

PCSX2-Core: Add Support for MTVU hack on GameDB by ssakash ...

    https://github.com/PCSX2/pcsx2/pull/1266
    PCSX2-Core: Add Support for MTVU hack on GameDB #1266. ssakash wants to merge 4 commits into PCSX2: ... single core and multicore or if there is potentially a flaw in the code producing unexpected results. I would expect that set up of the emulator should happen before it is launched. Hacks might be applied directly after launching the emu.



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