Searching for Opengl Es Hardware Support information? Find all needed info by using official links provided below.
https://developer.apple.com/library/archive/documentation/OpenGLES/Conceptual/OpenGLESHardwarePlatformGuide_iOS/OpenGLESPlatforms/OpenGLESPlatforms.html
OpenGL ES Hardware Processors. All currently shipping iPhone, iPad, and iPod Touch devices use the PowerVR SGX graphics processors (535, 543, and 554). These processors support OpenGL ES 2.0 and also support OpenGL ES 1.1 by efficiently implementing the fixed-function pipeline using shaders. Table 1-1 describes each processor-device combination.
http://infocenter.arm.com/help/topic/com.arm.doc.dui0668a/ch02s01s01.html
Supported Hardware and Software The OpenGL ES 3.0 Emulator, Windows version, has been tested with the following software and hardware:32-bit Windows 7 Professional SP1 and NVIDIA GeForce GTX 550 graphics card. 32-bit Windows 7 Professional SP1 and AMD/ATI Radeon HD 4850 graphics card. There are the
https://en.wikipedia.org/wiki/OpenGL_ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet …Developer(s): Khronos Group
http://renderingpipeline.com/2012/08/which-gpus-support-opengl-es-3-0/
Aug 08, 2012 · Which GPUs support OpenGL ES 3.0? August 8, 2012 Robert OpenGL, 8. With OpenGL ES 3 (codename Halti) was just released, the question arrises who will be the first to provide hardware support in there mobile GPUs.In fact, there are already some chips in the pipeline that support all the features necessary so we could see full ES3 support soon:
https://stackoverflow.com/questions/5110431/opengl-es-versions-on-different-devices
It is an urban legend that devices with Android 2.2 support OpenGL ES 2.0 by definition. The Android 2.2 Compatibility Definition Document says this: Device implementations MUST support OpenGL ES 1.0. […] Device implementations SHOULD provide an implementation for OpenGL ES 2.0, if the hardware is capable of reasonable performance on those APIs.
https://www.khronos.org/opengles/
OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market. OpenGL ES 1.X - Fixed Function ...
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