Searching for Nswindow Does Not Support Hud Stylemask information? Find all needed info by using official links provided below.
https://stackoverflow.com/questions/13909289/cocoa-warning-nswindow-does-not-support-utility-stylemask-0x10
I have re-drawn the NSWindow, and now when I start my app there is a warning in the console that says NSWindow does not support utility styleMask 0x10.How can I get rid of this warning? Any idea? Thanks!
https://developer.apple.com/documentation/appkit/nswindow/stylemask
A window that uses NSWindow Style Mask Borderless can’t become key or main, unless the value of can Become Key or can Become Main is true. Note that you can set a window’s or panel’s style mask to NSWindow Style Mask Borderless in Interface Builder by deselecting Title Bar in the Appearance section of the Attributes inspector.
https://steamcommunity.com/app/412270/discussions/0/368542585865811884/
Apr 16, 2016 · 2016-04-17 14:44:06.055 StoriesOfBethemFullMoon[1562:16588] NSWindow does not support utility styleMask 0x10 ... NSWindow does not support HUD styleMask 0x2000 2016-04-17 14:44:06.059 StoriesOfBethemFullMoon[1562:16588] Unknown Window class DownloadSettings in Interface Builder file,
https://developer.apple.com/documentation/appkit/nswindowstylemask
A window that uses NSWindow Style Mask Borderless can’t become key or main, unless the value of can Become Key Window or can Become Main Window is YES. Note that you can set a window’s or panel’s style mask to NSWindow Style Mask Borderless in Interface Builder by deselecting Title Bar in the Appearance section of the Attributes inspector.
https://stackoverflow.com/questions/tagged/nswindow
If I add multi window support to my Catalyst app, menu items for showing and hiding the tab bar are automatically added. I want to be able to control this. However UIWindow does not seem to have a ...
https://sourceforge.net/p/tcl/mailman/message/26197208/
this does not seem right, the content view needs to be marked non-opaque for the underlying textured or non-opaque background to be drawn in the first place, otherwise the content view will appear black (before any Tk content is drawn on top, note toplevel background is Tk content) have you tried this with toplevels/widgets/canvas etc that have ...
https://sourceforge.net/p/tcl/mailman/tcl-mac/thread/4C992BBD.8000504%40codebykevin.com/
Sep 24, 2010 · tcl-mac [MACTCL] tk::unsupported::MacWindowStyle and Tk-Cocoa
https://forum.yoyogames.com/index.php?threads/app-on-steam-only-works-for-me.32466/
Aug 15, 2017 · Forums > GameMaker > Legacy GameMaker Community Tech Support > Mac OSX App On Steam Only Works For Me? Discussion in ' Legacy GameMaker Community Tech Support ' started by crait , Aug 15, 2017 .
https://opensource.apple.com/source/WebKit/WebKit-7603.3.8/mac/ChangeLog-2012-10-02.auto.html
Oct 02, 2012 · The new PropertyName class retains the ability to support .impl() and .ustring(), but in a future patch we may need to rework this, since not all PropertyNames should be equal based on their string representation.
https://answers.unrealengine.com/feed/12657/topic.rss
This setup does not crash if I change the Set Texture Parameter node to be a static texture from the content browser, it only crashes when using one created dynamically from the scene capture 2D. Any help would be greatly appreciated! Editor is crashing on map change?
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