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https://communities.vmware.com/thread/535940
I am trying to run a WorldWind Java-based application on a Windows 7 Professional guest under Fusion 8.1.1. I have enabled 3D Graphics Acceleration for the guest which claims to support DirectX 10 and OpenGL 3.3. When I run the application, however, I get a javax.media.opengl.GLException: DXTn compressed textures not supported by this graphics ...
https://stackoverflow.com/questions/8082750/opengl-es-2-0-gl-compressed-rgba-s3tc-dxt5-ext-support
As far as I know (and I don't know much about embedded GL, therefore no answer), OpenGL ES devices generally don't support S3TC compression modes and usually have other texture compression algorithms suited for their needs, like ETC or PVRTC. So I don't think you're blind, but let's wait for an …
https://stackoverflow.com/questions/52243679/lossless-texture-compression-for-opengl
Sep 10, 2018 · Texture compression, as opposed to regular image compression, is designed for one specific purpose: being a texture. And that means fast random access of data. Lossless compression formats do not tend to do well when it comes to random access patterns. The major lossless compression formats are some form of RLE or table-based encoding.
https://community.khronos.org/t/opengl-compressed-wavelet-texture-support/64170
Mar 17, 2019 · This “new” compressed format can certainly to be used in the futur as an new internal OpenGL texture format that can be stored in a compressed form (cf. quantized/reordered/RLEed and Zlibed) No, it can’t.
https://www.reddit.com/r/OpenMW/comments/56nlac/no_s3tc_compression_support/
I've had OpenMW for months with barely any problems. When I installed 0.40.0, it would play at about 5-7 FPS, until it reached the main menu, and then it turned completely into plain purple blobs, as if there were no textures. It said that my computer has no S3TC compression support.
https://www.gamedev.net/forums/topic/649558-texture-compression-in-opengl/
Nov 21, 2013 · wrt to OpenGL, nothing should be assumed. Any feature support required can be and should be check at runtime before using. As for compressed texture formats, support differs widely, especially in the mobile space so again, check for the supported …
https://communities.vmware.com/thread/587501
May 11, 2018 · Is there some trick to enabling support for "compressed textures"? I have the same question Show 0 Likes. 9547 Views Tags: opengl. Content tagged with opengl, worldwind. Content tagged with worldwind. 1. ... Using OpenGL renderer instead of DX11 for VMware Workstation seems to give better graphics capabilities to the VM (at least with the ...
https://arm-software.github.io/opengl-es-sdk-for-android/mipmapping_compressed.html
The same is true for textures. We can provide OpenGL ES with a compressed version of a texture that can have a much smaller file size than the uncompressed version there by saving a lot of bandwidth. The compression format that we are going to use in this example is Ericsson Texture Compression or ETC.
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