Mono Simd Support

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Mono's SIMD Support: Making Mono safe for Gaming - Miguel ...

    https://tirania.org/blog/archive/2008/Nov-03.html
    Mono's SIMD Support: Making Mono safe for Gaming. by Miguel de Icaza. This week at the Microsoft PDC we introduced a new feature in the Mono virtual machine that we have been working on quietly and will appear in our upcoming Mono 2.2 release (due in early December).

Mono (software) - Wikipedia

    https://en.wikipedia.org/wiki/Mono_%28software%29
    SIMD support as part of the Mono.SIMD namespace, where method calls to special vector types are directly mapped to the underlying processor CPU SIMD instructions. Full static compilation of .NET code (used on Mono/iPhone, Mono/PS3). Mono coroutines (used to implement micro-threading code and continuations, mostly for game developers).Developer(s): .NET Foundation and Xamarin …

mono - Mono Documentation

    http://docs.go-mono.com/?link=N:Mono.Simd
    Code that uses the types defined in the Mono.Simd assembly will work even on systems that do not have hardware SIMD operations, systems where Mono has not added support for the native SIMD operations and even on the Microsoft.NET runtime as it currently does not have support for hardware accelerated SIMD operations.

System.Numerics.Vectors (SIMD) support in Mono on Mono ...

    https://trello.com/c/JzDXMz3k/62-systemnumericsvectors-simd-support-in-mono
    Zoltan Varga on System.Numerics.Vectors (SIMD) support in Mono. So this is now implemented in master. What is missing is support for extra platforms, like arm/arm64. Also, some intrinsics are still missing, the 'assert_handled' function in simd-intrinsic.c can be modified to print it out.

SIMD Support in .NET - InfoQ

    https://www.infoq.com/news/2014/04/SIMD-CLR/
    Six years after Mono, Microsoft’s implementation of the CLR has finally gained support for SIMD via RyuJIT. Still in community preview, RyuJIT is the next generation JIT compiler for .NET.

What is the state of SIMD support? · Issue #3781 ...

    https://github.com/MonoGame/MonoGame/issues/3781
    Apr 29, 2015 · System.Numerics.Vectors is now in GitHub, and perhaps Mono will adopt it in place of Mono.Simd? This would help a bit, but they would also have to support the JitIntrinsic attribute that it relies on to get the boost. The "magic" to make XNA's Vector types "SIMD-ready" was simply an early version of System.Numerics.Vectors and a special JIT ...

Release Notes Mono 2.4 Mono

    https://www.mono-project.com/docs/about-mono/releases/2.4.0/
    Changes since Mono 2.2. This documents the changes since Mono 2.2. Runtime SIMD support in Mono. SIMD constructors are now optimized. A few APIs have been renamed to better suit the Design Guidelines. No more polling. One of the most challenging components of Mono was supporting Thread.Interrupt in a way that worked across multiple operating ...



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