Searching for Mono Appdomain Support information? Find all needed info by using official links provided below.
https://stackoverflow.com/questions/18446643/does-mono-net-4-0-implement-appdomain-firstchanceexception
I just downloaded the Mono 3.2.1 source code and checked. I didn't see a FirstChanceException event declared in the AppDomain.cs code. I don't know if there's an alternative or not (I haven't had the need to use this event before), sorry.
https://stackoverflow.com/questions/54281115/appdomain-support-is-dead-in-unityengine-any-way-to-unload-dll
So hence as stated: C# API doesn't support AppDomains, but mono by default does. You just need to make some improvements, and extensions for It. Here is what you need to do: Define two new functions in mono.def for example mono_rb_create_domain and mono_rb_unload_domain. The above two functions will be responsible to create, and dispose a domain.
https://www.mono-project.com/docs/about-mono/releases/5.10.0/
Feb 26, 2018 · The runtime now supports Default Interface Methods, we now only miss the C# compiler support. Mono SDKs. This is a new way of building Mono for some of the platforms that we support: Android, iOS and WebAssembly. The goal is to move most of the build logic into Mono so that we can more easily make changes and test those platforms as part of CI.
https://xamarin.github.io/bugzilla-archives/13/13813/bug.html
Notice (2018-05-24): bugzilla.xamarin.com is now in read-only mode. Please join us on Visual Studio Developer Community and in the Xamarin and Mono organizations on GitHub to continue tracking issues. Bugzilla will remain available for reference in read-only mode. We will continue to work on open Bugzilla bugs, copy them to the new locations as needed for follow-up, and add the new items under ...
https://github.com/mono/mono
Nov 08, 2019 · Mono is a software platform designed to allow developers to easily create cross platform applications. It is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime.
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