Glfw Android Support

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How to use GLFW with OpenGL ES (Android) - support - GLFW

    https://discourse.glfw.org/t/how-to-use-glfw-with-opengl-es-android/1335
    May 27, 2019 · GLFW doesn’t currently support mobile operating systems like Android and iOS, see this issue.The API has been designed for desktop systems and it would take a fair amount of work plus API changes to make this work, so I don’t anticipate it happening soon.

Do we have plan for supporting Android or iOS ... - GitHub

    https://github.com/glfw/glfw/issues/611
    Sep 28, 2015 · So far I am quite happy with glfw on desktop. And I would like to have a uniformed framework for mobile & desktop development. Besides glfw for mobile, I am also thinking about glfw for other gfx APIs, like Vulkan and DirectX (creating D...

Adding Android support to GLFW - Stack Overflow

    https://stackoverflow.com/questions/42309836/adding-android-support-to-glfw
    Adding Android support to GLFW. Ask Question Asked 2 years, 7 months ago. Viewed 1k times 1. This might sound like a really wild question, but its one that I've been toying around with lately. If I wanted to add Android support to GLFW, so that GLFW could run on Android, how should I proceed? Which is the best way to get started?

Adding Android support to GLFW - CMSDK

    https://cmsdk.com/android/adding-android-support-to-glfw.html
    Adding Android support to GLFW. 360. February 18, 2017, at 08:43 AM. This might sound like a really wild question, but its one that I've been toying around with lately. If I wanted to add Android support to GLFW, so that GLFW could run on Android, how should I …

[graphics] Mobile OpenGL setup: Unified API to setup GL ...

    https://trello.com/c/9JIqoIqq/87-graphics-mobile-opengl-setup-unified-api-to-setup-gl-similar-to-glfw-what-about-adding-ios-and-android-support-to-glfw
    [graphics] Mobile OpenGL setup: Unified API to setup GL. Similar to GLFW. What about adding iOS and Android support to GLFW ? Have you tried to create a non-fullscreen view for an Android game ? Have you tried creating an RGB565 colorbuffer for iOS ?

Add Android Support by xCuri0 · Pull Request #1087 · glfw ...

    https://github.com/glfw/glfw/pull/1087
    I added Android support to GLFW. Some features may not be implemented but the basic context creation works.You can test it by importing the native-activity sample in Android Studio, adding GLFW to CMakeLists.txt and changing main.c to be like any normal GLFW program. main() works since the actual entry point is located in android_init.c > android_main().

GLFW - An OpenGL library

    https://www.glfw.org/
    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. GLFW is written in C and supports Windows, macOS, …

Setting Up GLFW on Visual Studio - support - GLFW

    https://discourse.glfw.org/t/setting-up-glfw-on-visual-studio/1344
    Jun 09, 2019 · Hello all, I am attempting to statically link to x64 bit GLFW in Visual Studio. I’ve added directories for glfw3.lib and glfw3.h, and set the runtime to Multithreaded and Multithreaded Debug. I’ve tried all the solution…

GLFW / Discussion / Using GLFW: Direct3D 9/11 support for ...

    https://sourceforge.net/p/glfw/discussion/247562/thread/b8bc75d6/
    Jun 26, 2013 · Thank you for you offer. The idea of GLFW is to provide a platform-independent API for OpenGL development. Adding support for Direct3D would make it neither platform-independent nor focused on OpenGL.As such, I believe this is a bad fit for GLFW.. However, please do use any part of GLFW you find useful for creating such a library.

"Hello Triangle" - Anton's OpenGL 4 Tutorials

    http://antongerdelan.net/opengl/hellotriangle.html
    Oct 02, 2016 · "Hello Triangle" OpenGL 4 Up and Running Anton Gerdelan. Last Updated 2 October 2016. The idea of this article is to give a brief overview of all of the keys parts of an OpenGL 4 programme, without looking at each part in any detail. If you have used another graphics API (or an older version of OpenGL) before, and you want an at-a-glance look at the differences, then this article is for …



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