Fmod Was Not Initialized Correctly To Support This Function

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"FATAL ERROR! Fmod could not be initialized!" On normal ...

    https://steamcommunity.com/app/282140/discussions/0/405691491126176868/
    Feb 15, 2016 · had the same problem, it definitely has something to do with your audio. in my case, i have to close my alienware sound center program before i start the game and then it works just fine.

AssetStudio/fmod_errors.cs at master · RaduMC/AssetStudio ...

    https://github.com/RaduMC/AssetStudio/blob/master/AssetStudio/FMOD%20Studio%20API/fmod_errors.cs
    AssetStudio is an independent tool for exploring, extracting and exporting assets. - RaduMC/AssetStudio

FMOD_RESULT - FMOD Studio API Documentation

    https://documentation.help/FMOD-Studio-API/FMOD_RESULT.html
    FMOD was not initialized correctly to support this function. FMOD_ERR_INITIALIZED. Cannot call this command after System::init. FMOD_ERR_INTERNAL. ... An invalid seek position was passed to this function. FMOD_ERR_INVALID_SPEAKER. An invalid speaker was passed to this function based on the current speaker mode.

rfmod::Result - Rust

    https://docs.rs/fmod/0.9.21/rfmod/enum.Result.html
    FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. OutputNoSoftware Attempted to create a software sound but no software channels were specified in System::init.

FMOD Error 28 when trying to initialize system - FMOD ...

    https://qa.fmod.com/t/fmod-error-28-when-trying-to-initialize-system/14344
    Jan 31, 2019 · Im not sure what all those threads are, but according to your log fmod’s threads havent event started up yet. I think the 28 = FMOD_ERR_INTERNAL is a coincidence and its just some devstudio crash that happens when the debugger is connecting or something.

FMOD failed to initialize error...? - Unity Forum

    https://forum.unity.com/threads/fmod-failed-to-initialize-error.264114/
    Sep 12, 2014 · I mean, I open the project in the latest editor, 4.5.2 or whatever and then open in PSM editor. Nothing has any issues with this except for FMOD apparently unless it's something else. Am I not supposed to be able to go from 4.5 to PSM editor, and back?

c++ - FMOD API doesn't return the FMOD version properly ...

    https://stackoverflow.com/questions/19203190/fmod-api-doesnt-return-the-fmod-version-properly
    Finally, you are getting the FMOD_RESULT 36 (FMOD_ERR_INVALID_HANDLE) because the pSystem pointer you are using hasn't been initialized. You should use EventSystem::getSystemObject after EventSystem_Create to fetch the valid low level system handle.

sound fails to initialize :: Endless Legend General ...

    https://steamcommunity.com/app/289130/discussions/0/523890046876872877/
    Jun 27, 2015 · The sound didn't work then first 3 times I ran the game, then worked once, then fails to work again. The volume is up. <RI> Initializing input. <RI> Input initialized. Default codepage number is 437. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3736.

fmod function from math.h library in C not working correctly?

    https://stackoverflow.com/questions/16782416/fmod-function-from-math-h-library-in-c-not-working-correctly
    The % operator is the remainder operator, not modulo. The fmod function is also the floating point remainder, not modulo. In this case, they have selected to round -4/5 toward 0 to an integer.

Windows Installer Service could not be accessed. Windows ...

    https://answers.microsoft.com/en-us/windows/forum/windows_vista-update/windows-installer-service-could-not-be-accessed/697f7566-a179-46ef-92b5-cfaf024dcddd
    Mar 01, 2010 · 2. Click Computer Configuration, click Administrative Templates, click Windows Components, and then click Windows Installer. 3. Double-click Disable Windows Installer on the right side. 4. Make sure that Not Configured or Disabled is selected.



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