Searching for Fmod Was Not Initialized Correctly To Support This Function information? Find all needed info by using official links provided below.
https://steamcommunity.com/app/282140/discussions/0/405691491126176868/
Feb 15, 2016 · had the same problem, it definitely has something to do with your audio. in my case, i have to close my alienware sound center program before i start the game and then it works just fine.
https://github.com/RaduMC/AssetStudio/blob/master/AssetStudio/FMOD%20Studio%20API/fmod_errors.cs
AssetStudio is an independent tool for exploring, extracting and exporting assets. - RaduMC/AssetStudio
https://documentation.help/FMOD-Studio-API/FMOD_RESULT.html
FMOD was not initialized correctly to support this function. FMOD_ERR_INITIALIZED. Cannot call this command after System::init. FMOD_ERR_INTERNAL. ... An invalid seek position was passed to this function. FMOD_ERR_INVALID_SPEAKER. An invalid speaker was passed to this function based on the current speaker mode.
https://docs.rs/fmod/0.9.21/rfmod/enum.Result.html
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. OutputNoSoftware Attempted to create a software sound but no software channels were specified in System::init.
https://qa.fmod.com/t/fmod-error-28-when-trying-to-initialize-system/14344
Jan 31, 2019 · Im not sure what all those threads are, but according to your log fmod’s threads havent event started up yet. I think the 28 = FMOD_ERR_INTERNAL is a coincidence and its just some devstudio crash that happens when the debugger is connecting or something.
https://forum.unity.com/threads/fmod-failed-to-initialize-error.264114/
Sep 12, 2014 · I mean, I open the project in the latest editor, 4.5.2 or whatever and then open in PSM editor. Nothing has any issues with this except for FMOD apparently unless it's something else. Am I not supposed to be able to go from 4.5 to PSM editor, and back?
https://stackoverflow.com/questions/19203190/fmod-api-doesnt-return-the-fmod-version-properly
Finally, you are getting the FMOD_RESULT 36 (FMOD_ERR_INVALID_HANDLE) because the pSystem pointer you are using hasn't been initialized. You should use EventSystem::getSystemObject after EventSystem_Create to fetch the valid low level system handle.
https://steamcommunity.com/app/289130/discussions/0/523890046876872877/
Jun 27, 2015 · The sound didn't work then first 3 times I ran the game, then worked once, then fails to work again. The volume is up. <RI> Initializing input. <RI> Input initialized. Default codepage number is 437. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3736.
https://stackoverflow.com/questions/16782416/fmod-function-from-math-h-library-in-c-not-working-correctly
The % operator is the remainder operator, not modulo. The fmod function is also the floating point remainder, not modulo. In this case, they have selected to round -4/5 toward 0 to an integer.
https://answers.microsoft.com/en-us/windows/forum/windows_vista-update/windows-installer-service-could-not-be-accessed/697f7566-a179-46ef-92b5-cfaf024dcddd
Mar 01, 2010 · 2. Click Computer Configuration, click Administrative Templates, click Windows Components, and then click Windows Installer. 3. Double-click Disable Windows Installer on the right side. 4. Make sure that Not Configured or Disabled is selected.
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