Does Not Support Hardware Buffering

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"your sound card does not support hardware buffering ...

    https://answers.yahoo.com/question/index?qid=20060920040618AAbwcIA
    Sep 20, 2006 · I cant hear rear sound anywhere though I have configured 4 speakers every where. But only at dxdiag wizard when i am clicking at TestDirectSound then sound is coming at all rear and front speakers. And after that the msg below is appeared. "your sound card does not support hardware buffering. Sounds will only play back from software buffers."

Vostro 1500's sound card doesn't support hardware buffering?

    http://forum.notebookreview.com/threads/vostro-1500s-sound-card-doesnt-support-hardware-buffering.174048/
    Sep 29, 2007 · If yours supports hardware buffering, it should state Hardware buffer after a few tests of Software buffer. Unfortunately, after the software buffer tests, my Dxdiag simply shows that my sound card does not support hardware buffering and closes the test.

Why does OpenGL not support multiple index buffering?

    https://stackoverflow.com/questions/44046585/why-does-opengl-not-support-multiple-index-buffering
    Why does OpenGL not support multiple index buffers for vertex attributes (yet)? To me it seems very useful, since you could reuse attributes and you would have a lot more control over the rendering of your geometry. Is there a reason why all attribute arrays have to take the same index or could this feature be available in the near future?

Why does my computer keep buffering video?

    https://www.tcpalm.com/story/life/columnists/eyal-goldshmid/2017/02/19/why-does-my-computer-keep-buffering-video/97655824/
    Feb 19, 2017 · Why does my computer keep buffering video? If it's taking a long time for your video to load, it usually means there's an issue with your internet connection.

Hardware accelerated double buffering on Android

    https://stackoverflow.com/questions/21216282/hardware-accelerated-double-buffering-on-android
    Jan 26, 2014 · Hardware accelerated double buffering on Android. ... then hardware acceleration does NOT assist in translating from drawing operations to pixels on the bitmap? Is this the reason why using a buffer Bitmap is being avoided in your situation? ... Using paddles to support a bug net

M-Audio Forums

    http://getsatisfaction.com/m-audio?9152-Your-sound-card-does-not-support-hardware-buffering
    Welcome to the new M-Audio Support Community! M-Audio is now proudly a part of inMusic brands. Please know that supporting our customers is a top priority moving forward. Your feedback in this community is greatly appreciated. We're listening!

Buffering NeoPixels with MakeCode Adafruit Learning System

    https://learn.adafruit.com/neopixels-with-makecode/buffering
    However, for large number of lights and for precise control of the timings, you might want to decide when to send the updates to the hardware. To turn on buffering, call setBuffered.... strip.setBuffered(false) Once buffering is on, you need to call show to send the color updates into the NeoPixels.... some operations on the colors strip.show();



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