Searching for Cocoa Applescript Support information? Find all needed info by using official links provided below.
https://stackoverflow.com/questions/2479585/how-do-i-add-applescript-support-to-my-cocoa-application
Modern versions of Cocoa can directly interpret the scripting definition (.sdef) property list, so all you need to do for basic AppleScript support is to create the sdef per the docs, add it to your "copy bundle resources" phase and declare AppleScript support in your Info.plist.
http://www.stone.com/The_Cocoa_Files/Adding_Applescript.html
The Cocoa AppleScript framework will use key-value coding to automatically generate the glue code to allow a user, for example, to set the color of a rectangle. Because a subclass of Graphic inherits all of the attributes of Graphic, Rectangle will also have the fill color attribute:
https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/CocoaApplicationLayer/CocoaApplicationLayer.html
Sep 16, 2015 · Although Cocoa integrates accessibility support into its APIs, there might still be times when you need to provide more descriptive information about your windows and controls. The Accessibility section of the Xcode Identity inspector makes it easy to provide custom accessibility information about the UI elements in your app.
http://macosxautomation.com/lion/applescript.html
Cocoa-AppleScript Applets. The AppleScript Editor can now create and edit Cocoa-AppleScript applets that provide direct access to the Cocoa frameworks from within their AppleScript code, by using the AppleScript/Objective-C bridge first introduced in Snow Leopard.
https://discussions.apple.com/thread/2148685
Sep 07, 2009 · Apple's AppleScriptObjC Release Notes has some information about the new framework, but basically the way new way is to use the normal Cocoa methods from AppleScript, so you will need to read up on the Cocoa way of doing things. For your example, you will need to use use Interface Builder to link outlets to script properties, and link actions to handlers.
https://apple.stackexchange.com/questions/286160/coco-applescript-is-in-my-documents-folder-i-am-not-a-developer-is-it-changing
I found Cocoa-AppleScript Applet 2.app in my documents folder. What is this? I noticed it when I was in iTunes and was going to add to my library. I just had to reinstall my OS because of problems and I do remember one of the problems was the iTunes would no longer open at all.
https://forums.developer.apple.com/thread/121508
Aug 22, 2019 · I've been adding AppleScript support to my app. Didn't get any responses on [email protected], and applescript-implementors is dead, so I'll try here.. Returning some objects to a script shows them as the wrong class. Like here's the AppleEvent when I …
https://dougscripts.com/itunes/category/cocoa-applescript/
Download over 400 AppleScripts for iTunes on the Mac, plus get tips and information on writing your own iTunes AppleScripts. ... Your support will keep it that way. Donations of any convenient size help pay the bills and defray my personal costs in keeping the site going. ... Cocoa-AppleScript, iTunes 11, Managing Track Info. May 31 2013 - 12 ...
https://en.wikipedia.org/wiki/AppleScript
AppleScript was designed with the ability to build scripts intuitively by recording user actions. Such AppleScript recordability has to be engineered into the app—the app must support Apple events and AppleScript recording; as Finder supports AppleScript recording, it canDeveloper: Apple Inc.
https://stackoverflow.com/questions/22887383/applescript-and-cocoa-error-expected-end-of-line-but-found-identifier
It sounds like the AppleScript editor may be looking at an older version of your app and using that "dictionary" to compile the script. Try Open Dictionary… and locate the current version of your app. – Smilin Brian Apr 6 '14 at 18:50
How to find Cocoa Applescript Support information?
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