Searching for Blackberry Opengl Es Support information? Find all needed info by using official links provided below.
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/index.html
OpenGL ES interacts directly with the GPU to provide hardware-accelerated graphics in your app. BlackBerry 10 supports three versions of the OpenGL ES API: OpenGL ES 1.1 OpenGL ES 1.1 uses a fixed-function rendering pipeline, which allows you to …
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/3_d_app_draw_the_cube_with_gles_11.html
In this part of the tutorial, we write the code that draws the cube on the screen using OpenGL ES 1.1. If you're interested in learning how to draw the cube using OpenGL ES 2.0 instead, see Draw the cube with OpenGL ES 2.0 .
https://developer.blackberry.com/bbos/java/documentation/opengl_1984771_11.html
BlackBerry Java SDK 6.1 supports version 1.1 and version 2.0 of OpenGL ES. These two versions of the library are very different. OpenGL ES version 1.1 is designed to work with fixed-function graphics hardware and OpenGL ES version 2.0 is designed to work with graphics hardware that supports shader …
https://news.softpedia.com/news/RIM-Announces-OpenGL-ES-Support-on-BlackBerry-126548.shtml
Nov 10, 2009 · The inclusion of OpenGL ES support with the BlackBErry platform will offer developers the possibility to build 3D games and graphics for the company's smartphones. However, the …Author: Ionut Arghire
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/tutorial_2_d_app_overview.html
Tutorial: Create a basic 2-D app in C In this tutorial, we explore the OpenGL ES 1.1 project template and demonstrate how to set up the BlackBerry Platform Services library, the screen.h library, and EGL to display a rotating, 2-D, colored square on a white background.
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/tutorial_rotating_cube.html
Tutorial: Rotate a cube in Cascades This tutorial shows you how to use OpenGL ES in your Cascades app. You create a rotating 3-D cube app by combining the code from the CubeRotate core sample with logic from the GoodCitizenCascades sample app.
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/drawing_with_opengles.html
The Momentics IDE for BlackBerry has OpenGL ES template projects for you to use. The Create a basic 2-D app in C tutorial describes how to initialize your OpenGL ES model and update the model per frame using the OpenGL ES 1.1 template.
https://developer.blackberry.com/native/documentation/graphics_multimedia/opengl_es/using_threads.html
If you want to use signals and slots from your main application class to communicate with objects on your OpenGL ES thread, you need to run an event dispatcher. You could use an event dispatcher to forward touch events or other data from your application thread to your OpenGL ES thread.
https://github.com/blackberry/OpenGLES-Samples/blob/master/OpenGLES2-ProgrammingGuide/Ch2_Hello_Triangle/src/Hello_Triangle.c
Jan 12, 2012 · Contribute to blackberry/OpenGLES-Samples development by creating an account on GitHub. Skip to content. ... Darryl Gough Added OpenGL ES 2.0 Programming Guide samples. f1576f2 Jan 13, 2012. 0 contributors. Users who have contributed to this file 194 lines (147 sloc) 4.9 KB Raw ...
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