Audio Data Api Support

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490705 - Support Audio Data API: Get, Manipulate, Play & Save

    https://bugzilla.mozilla.org/show_bug.cgi?id=490705
    'Audio Canvas' is confusing term especially if you can (as Vladimir suggests) just add an API to manipulate the audio element directly I have renamed bug: "Support Audio Data API: Get, Manipulate, Play & Save" The new title reflects what I think we want.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The API supports loading audio file data in multiple formats, such as WAV, MP3, AAC, OGG and others. Browser support for different audio formats varies . The following snippet demonstrates loading a sound sample:

Web Audio API browser support Doboism

    http://www.doboism.com/blog/2013/10/17/web-audio-api-browser-support/
    The Web Audio API enables web application to synthesize and process audio. It leverages the Browser optimized low-level sound processing, and exposes a rich and modular (and fun!) ways for the web application to access the lower level processing.

BaseAudioContext.decodeAudioData() - Web APIs MDN

    https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
    This is the preferred method of creating an audio source for Web Audio API from an audio track. This method only works on complete file data, not fragments of audio file data. Syntax. Older callback syntax: baseAudioContext.decodeAudioData(ArrayBuffer, successCallback, errorCallback); Newer promise-based syntax:



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