Android Openmax Support

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Using OpenMAX (IL?) for audio/video decoding on Android

    https://stackoverflow.com/questions/6990020/using-openmax-il-for-audio-video-decoding-on-android
    Many of the newer hardware platforms running Android, in particular NVIDIA's Tegra 2, support OpenMAX for media acceleration. It's effectively impossible on today's devices to decode 720p video without this support, but the number of demuxers supported on Android are quite slim.

OpenMAX - Wikipedia

    https://en.wikipedia.org/wiki/OpenMAX
    The OpenMAX specification were never updated to support recent codecs like HEVC or VP9, making Android the de facto source of updates to the OpenMAX IL standard. Layers. OpenMAX AL is the interface between multimedia applications, such as a media player, and the platform media framework.Developer(s): Khronos Group

Media Android Open Source Project

    https://source.android.com/devices/media/
    Android includes Stagefright, a media playback engine at the native level that has built-in software-based codecs for popular media formats. Stagefright audio and video playback features include integration with OpenMAX codecs, session management, time-synchronized rendering, transport control, and DRM.

Multimedia Tunneling Android Open Source Project

    https://source.android.com/devices/tv/multimedia-tunneling
    Pause support. Android 5.0 and lower doesn't include pause support. You can pause tunneled-playback only by A/V starvation, but if the internal buffer for video is large (for example, there's 1 second of data in the OpenMax component), it will make pause look non-responsive.

Android OpenMax AL API support for HLS ? - OpenMAX ...

    https://community.khronos.org/t/android-openmax-al-api-support-for-hls/4767
    Mar 17, 2019 · Hi, We were successful in playing HLS streams using Android Media Player API. Our requirement is to extract metadata from MPEG2-TS file segments which are part of HLS playlist. As MediaPlayer doesn’t have any API for extracting metadata(ID3 tags) from TS files, we are tend to use OpenMax AL API’s. As OpenMax AL gives us the capability to handle internal buffers we have a way …

MediaCodec (NDK) vs. OpenMAX for player on Android mobile ...

    https://stackoverflow.com/questions/40361649/mediacodec-ndk-vs-openmax-for-player-on-android-mobile-snapdragon-820-using
    The OpenMAX AL API was added as a stopgap measure in Android 4.0, before MediaCodec became available in Android 4.1. It is practically deprecated (even though I'm not sure if there's any official statement saying that). They operate on slightly different levels of abstraction, and for most cases, MediaCodec is less work.

Go support for Android - Google Docs

    https://docs.google.com/document/d/1N3XyVkAP8nmWjASz8L_OjjnjVKxgeVBjIsTr5qIUcA4/edit#!
    Go support for Android David Crawshaw June 2014 Abstract We propose to introduce Go support for the Android platform. The focus will be on supporting games written in Go. The APIs will be those defined in the Android NDK. Background Android is an operating system designed for running apps. An app...

Android NDK Native APIs Android Developers

    https://developer.android.com/ndk/guides/stable_apis
    Android native multimedia handling is based on Khronos Group OpenMAX AL 1.0.1 API. The standard OpenMAX AL headers <OMXAL/OpenMAXAL.h> and <OMXAL/OpenMAXAL_Platform.h> contain the declarations necessary for performing multimedia output from the native side of Android. The NDK distribution of OpenMAX AL also provides Android-specific extensions.

VLC Media Player 3.0.7 (64-bit) Download for Windows 10, 8, 7

    https://www.filehorse.com/download-vlc-64/41095/
    Audio outputs for iOS, Android and OS/2. Multi-threaded decoding for H.264, MPEG-4/Xvid and WebM. Support for 10bits codecs, WMV image and some other codecs. Rewritten support for images, including jpeg, png, xcf, bmp etc. Important changes in RealVideo and Real Format support. CrystalHD cards and Android OpenMAX support for hardware decoding.8/10(1.2K)



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