Searching for Add Applescript Support To Application information? Find all needed info by using official links provided below.
https://www.macworld.com/article/1053391/previewscript.html
So here’s the tip—you can add basic (not perfect, but functional) AppleScript support to Preview—or any other application which lacks it.
https://stackoverflow.com/questions/2479585/how-do-i-add-applescript-support-to-my-cocoa-application
If you want to send AppleScript from your application and need a sandboxed app, you need to create a temporary entitlement. You need to add those two keys in your info.plist. <key>NSAppleScriptEnabled</key> <true/> <key>OSAScriptingDefinition</key> <string>MyAppName.sdef</string>.
https://www.2doapp.com/kb/article/do-you-plan-to-add-applescript-support.html
Do you plan to add AppleScript support? Yes, it’s coming in a future update. Do note, you can currently link your emails from the Mail.app or AirMail.app in 2Do’s notes by a simple drag and drop.
http://www.stone.com/The_Cocoa_Files/Adding_Applescript.html
The good news is that it's very easy to add AppleScript support to Cocoa apps, especially if you followed my advice last month and designed your application in three separate pieces: the data model, the view, and the controller. Because AppleScript talks directly to …
http://hints.macworld.com/article.php?story=20060924103117276
Add basic AppleScript support to Preview. The basic approach will work with any app, but it's likely to yield better results with Cocoa-based apps, because a lot of the higest level scripting supporting (references to windows and documents) is handled by the Cocoa API.
https://github.com/rstudio/rstudio/pull/527
It is a hack to implement applescript support. Basically it uses MainFrameController evaluateJavaScript to run a piece of javascript which pastes and runs the R code at the console. The implementation may be hacky, but it works.
https://bugzilla.mozilla.org/show_bug.cgi?id=608049
The patch on this bug is to fix the Firefox-specific Applescript requirements (and to fix the bugs outlined at the beginning of the design docs). Since all the code lives in a component, you can choose whether or not to include it in your own xulrunner app. This is separate from adding generic Applescript support…
https://apple.stackexchange.com/questions/356729/how-to-find-programs-application-support-folder
I am wondering if there is a way to get the name of a program's Application Support folder, perhaps in a way similar to get the id of an app. osascript -e 'id of app "Sublime Text"' gives you com.sublimetext.3 which is the name of the Caches folder but the name of the Application Support folder is Sublime Text 3
https://discussions.apple.com/thread/7051516
May 27, 2015 · Click on the rightmost to open the bundle info drawer. At the top of the Resources list will be applet.icns. Remove this, and drag/drop your new applet.icns to this topmost location. Close the bundle info drawer. Add your AppleScript, and save as an Application. The instant the new application is saved and appears in Finder —...
https://computers.tutsplus.com/tutorials/the-ultimate-beginners-guide-to-applescript--mac-3436
To create an AppleScript, open the application "Script Editor" located inside the AppleScript folder within the Applications folder. You should see a simple window containing a large text field with a strip of buttons along the top. Inside the text field type the following code:
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