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https://dl.acm.org/doi/10.5555/2984075.2984077
NetGames '15: Proceedings of the 2015 International Workshop on Network and Systems Support for Games DynFilter: limiting bandwidth of online games using adaptive pub/sub message filtering
https://dl.acm.org/doi/10.1007/s00779-015-0844-1
In: Proceedings of 5th ACM SIGCOMM workshop on network and system support for games. ACM, p 28 Google Scholar; Capra M, Radenkovic M, Benford S, Oppermann L, Drozd A, Flintham M (2005) The multimedia challenges raised by pervasive games. In: Proceedings of the 13th annual ACM international conference on multimedia. ACM, pp 89---95 Google Scholar
https://dl.acm.org/doi/10.1145/3132211.3134456
In Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, page 5. IEEE Press, 2014. Google Scholar Cross Ref; P. Jain, J. Manweiler, and R. Roy Choudhury. Overlay: Practical mobile augmented reality. In Proceedings of the 13th Annual International Conference on Mobile Systems, Applications, and Services, MobiSys '15 ...
https://dl.acm.org/doi/10.5555/2984075.2984079
Publication: NetGames '15: Proceedings of the 2015 International Workshop on Network and Systems Support for Games ... Design and optimization," in Proc. of the 25th ACM Workshop on Network and Operating Systems Support for ... Proceedings of the 2015 International Workshop on Network and Systems Support for Games. December 2015. 82 pages ...
Sep 23, 2019 · ACM/IEEE Symposium on Architectures for Networking and Communications Systems ... To recognize and foster the increasing importance of research into the co-design of computer and network systems, the conference also places an emphasis on systems issues arising from the interaction of computer and network architectures.End date: 30 Oct, 2012
https://www.acm.org/upcoming-conferences
About ACM. ACM, the world's largest educational and scientific computing society, delivers resources that advance computing as a science and a profession. ACM provides the computing field's premier Digital Library and serves its members and the computing profession with leading-edge publications, conferences, and career resources.
http://netgames2015.fer.hr/
NetGames 2015 The 14th International Workshop on Network and Systems Support for Games. Zagreb, Croatia, December 3-4, 2015. In co-operation with ACM SIGCOMM and ACM SIGMM Technically co-sponsored by IEEE Communications SocietyEnd date: 04 Dec, 2015
https://dl.acm.org/citation.cfm?id=2984086
NetGames '15: Proceedings of the 2015 International Workshop on Network and Systems Support for Games Evaluation of lag-related configurations in first-person shooter games Pages 1–3Cited by: 3
https://www.myhuiban.com/conference/1181?lang=en_us
Design of complex artifacts and systems requires the cooperation of multidisciplinary design teams. The 2020 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (IEEE CSCWD 2020) provides a forum for researchers and practitioners involved in different but related domains to confront research results and discuss key problems.
http://netgames2017.web.nitech.ac.jp/
The 15th Annual Workshop on Network and Systems Support for Games (NetGames 2017) will be co-located with ACM Multimedia Systems Conference (MMSys 2017) and held at Academia Sinica, Taipei, Taiwan on June 22-23, 2017.This is the first time for NetGames to co-locate with MMSys, which has three co-located workshops: NOSSDAV, MoVid and MMVE.End date: 23 Jun, 2017
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